set wave 0 set main__tmp_0 @time op add timeout main__tmp_0 120000 initial_wait: set main__tmp_3 @time op sub remaining timeout main__tmp_3 jump main__label_0_endif greaterThan remaining 0 jump main always 0 0 main__label_0_endif: print "[red]Enemies[white] approaching: " op div main__tmp_8 remaining 1000 op ceil main__tmp_8 main__tmp_8 0 print main__tmp_8 print " s" message mission wait 0.5 jump initial_wait always 0 0 main: op add wave wave 1 op div main__tmp_15 wave 4 op pow progression main__tmp_15 0.75 op div main__tmp_21 progression 2 op div main__tmp_22 progression 2 op rand main__tmp_22 main__tmp_22 0 op add main__tmp_19 main__tmp_21 main__tmp_22 op min progression main__tmp_19 10 set main__tmp_31 progression op sqrt main__tmp_31 main__tmp_31 0 op mul main__tmp_30 progression 4 op add main__tmp_27 2 main__tmp_30 op mul main__tmp_28 progression 2 op rand main__tmp_28 main__tmp_28 0 op add units main__tmp_27 main__tmp_28 op mul units units 1 op ceil units units 0 set tank_units units op rand tank_units tank_units 0 op floor tank_units tank_units 0 op sub mech_units units tank_units op rand mech_units mech_units 0 op floor mech_units mech_units 0 op sub main__tmp_39 units tank_units op sub air_units main__tmp_39 mech_units set spawnx 30 set spawny 50 jump spawn_tank always 0 0 spawn_tank_end: jump spawn_mech always 0 0 spawn_mech_end: set spawnx 20 jump spawn_air always 0 0 spawn_air_end: write wave cell1 1 read timeout cell1 0 set main__tmp_48 @time op mul main__tmp_49 timeout 1000 op add timeout main__tmp_48 main__tmp_49 main_wait: set main__tmp_53 @time op sub remaining timeout main__tmp_53 jump main__label_1_endif greaterThan remaining 0 jump main always 0 0 main__label_1_endif: print "[yellow]Wave " print wave print "[white] - " print "Next wave: " op div main__tmp_61 remaining 1000 op ceil main__tmp_61 main__tmp_61 0 print main__tmp_61 print " s" message mission wait 0.5 jump main_wait always 0 0 spawn_tank: set spawned 0 spawn_tank_loop: set roll progression op rand roll roll 0 jump main__label_2_else lessThan roll 3 jump main__label_4_else lessThan roll 4 set main__tmp_76 @crux spawn @conquer spawnx spawny 0 main__tmp_76 _ op sub spawnx spawnx 5.75 jump main__label_3_endif always 0 0 main__label_4_else: set main__tmp_84 @crux spawn @vanquish spawnx spawny 0 main__tmp_84 _ op sub spawnx spawnx 3.5 jump main__label_3_endif always 0 0 main__label_2_else: jump main__label_6_else lessThan roll 2 set main__tmp_95 @crux spawn @precept spawnx spawny 0 main__tmp_95 _ op sub spawnx spawnx 3.25 jump main__label_7_endif always 0 0 main__label_6_else: jump main__label_8_else lessThan roll 1 set main__tmp_106 @crux spawn @locus spawnx spawny 0 main__tmp_106 _ op sub spawnx spawnx 1 jump main__label_9_endif always 0 0 main__label_8_else: set main__tmp_114 @crux spawn @stell spawnx spawny 0 main__tmp_114 _ op sub spawnx spawnx 1 main__label_9_endif: main__label_7_endif: main__label_3_endif: jump main__label_10_endif greaterThanEqual spawnx 10 set spawnx 10 main__label_10_endif: op add spawned spawned 1 jump spawn_tank_end greaterThanEqual spawned tank_units jump spawn_tank_loop always 0 0 jump spawn_mech always 0 0 spawn_mech: set spawned 0 spawn_mech_loop: set roll progression op rand roll roll 0 jump main__label_12_else lessThan roll 3 jump main__label_14_else lessThan roll 4 set main__tmp_136 @crux spawn @collaris spawnx spawny 0 main__tmp_136 _ op sub spawnx spawnx 5.5 jump main__label_13_endif always 0 0 main__label_14_else: set main__tmp_144 @crux spawn @tecta spawnx spawny 0 main__tmp_144 _ op sub spawnx spawnx 2.87 jump main__label_13_endif always 0 0 main__label_12_else: jump main__label_16_else lessThan roll 2 set main__tmp_155 @crux spawn @anthicus spawnx spawny 0 main__tmp_155 _ op sub spawnx spawnx 2.62 jump main__label_17_endif always 0 0 main__label_16_else: jump main__label_18_else lessThan roll 1 set main__tmp_166 @crux spawn @cleroi spawnx spawny 0 main__tmp_166 _ op sub spawnx spawnx 1 jump main__label_19_endif always 0 0 main__label_18_else: set main__tmp_174 @crux spawn @merui spawnx spawny 0 main__tmp_174 _ op sub spawnx spawnx 1 main__label_19_endif: main__label_17_endif: main__label_13_endif: jump main__label_20_endif greaterThanEqual spawnx 10 set spawnx 10 main__label_20_endif: op add spawned spawned 1 jump spawn_mech_end greaterThanEqual spawned mech_units jump spawn_mech_loop always 0 0 jump spawn_mech_end always 0 0 spawn_air: set spawned 0 spawn_air_loop: set roll progression op rand roll roll 0 jump main__label_22_else lessThan roll 3 jump main__label_24_else lessThan roll 4 set main__tmp_196 @crux spawn @disrupt spawnx spawny 0 main__tmp_196 _ op sub spawnx spawnx 5.75 jump main__label_23_endif always 0 0 main__label_24_else: set main__tmp_204 @crux spawn @quell spawnx spawny 0 main__tmp_204 _ op sub spawnx spawnx 4.5 jump main__label_23_endif always 0 0 main__label_22_else: jump main__label_26_else lessThan roll 2 set main__tmp_215 @crux spawn @obviate spawnx spawny 0 main__tmp_215 _ op sub spawnx spawnx 3.12 jump main__label_27_endif always 0 0 main__label_26_else: jump main__label_28_else lessThan roll 1 set main__tmp_226 @crux spawn @avert spawnx spawny 0 main__tmp_226 _ op sub spawnx spawnx 1 jump main__label_29_endif always 0 0 main__label_28_else: set main__tmp_234 @crux spawn @elude spawnx spawny 0 main__tmp_234 _ op sub spawnx spawnx 1 main__label_29_endif: main__label_27_endif: main__label_23_endif: jump main__label_30_endif greaterThanEqual spawnx 10 set spawnx 10 main__label_30_endif: op add spawned spawned 1 jump spawn_air_end greaterThanEqual spawned air_units jump spawn_air_loop always 0 0 jump spawn_air_end always 0 0