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blobfox/src/main.rs

65 lines
1.8 KiB

use std::sync::Arc;
use clap::Parser;
use std::path::PathBuf;
pub mod parse;
use parse::*;
pub mod template;
use template::*;
fn main() {
let args = Args::parse();
let species = Arc::new(load_species(args.decl).unwrap());
let context = RenderingContext::new(species);
let output_dir = args.output_dir.unwrap_or(PathBuf::from("output/vector/"));
mkdirp::mkdirp(output_dir.clone()).unwrap();
if args.names.is_empty() {
for name in context.species().variants.keys() {
generate_variant(&context, name, &output_dir);
}
} else {
for name in args.names.iter() {
generate_variant(&context, name, &output_dir);
}
}
}
fn generate_variant(context: &RenderingContext, name: &str, output_dir: &PathBuf) {
if let Some(path) = context.species().variants.get(name) {
match context.compile(path).and_then(|template| {
template.render_data_to_string(&context.get_data())
}) {
Ok(rendered) => {
let output = output_dir.join(&format!("{}_{}.svg", context.species().name, name));
std::fs::write(output, rendered).unwrap();
}
Err(err) => {
eprintln!("Error while rendering {}: {}", name, err);
}
}
} else {
eprintln!("No variant named {}!", name);
}
}
#[derive(Parser, Debug)]
#[clap(author, version, about, long_about = None)]
struct Args {
/// A folder containing the declaration from which the emotes should be generated
#[clap(short, long, value_parser)]
decl: PathBuf,
/// List of the emote names to export
#[clap(value_parser)]
names: Vec<String>,
/// Output directory
#[clap(short, long, value_parser)]
output_dir: Option<PathBuf>,
}