🎉 Setup solid.js and rust wasm

main
Shad Amethyst 2 years ago
parent b41ad18871
commit 4a4824e268

1
.gitignore vendored

@ -14,3 +14,4 @@ Cargo.lock
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb
node_modules/

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# chaos-toy
A small web app to play around with your own rules for chaos game
A small web app to play around with your own rules for chaos game
## Building
To build this project, you will need the [rust toolchain](https://rustup.rs/) and `wasm-pack`, [which you can download here](https://rustwasm.github.io/wasm-pack/installer/) (or just run `cargo install wasm-pack`).
Then, run `wasm-pack build simulator` to build the rust simulator.
If you wish to build the simulator with the debug profile, then run `wasm-pack build simulator --dev` or `npm run prepare-dev`.
Re-running these commands should work with Vite's auto-reload.
If `wasm-pack` fails to download `wasm-opt`, then you can try installing it manually (`brew install binaryen`, `pacman -S binaryen`).
Alternatively, you can disable `wasm-opt` by uncommenting the relevant lines in `simulator/Cargo.toml`.
At this point, you can now run `npm install`, which will symlink `simulator/pkg/` to `node_modules/chaos-toy-rs`.
## Running
To run in development mode, simply run `npm run dev` or `yarn dev`.

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Chaos toy</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<script src="/src/index.tsx" type="module"></script>
</body>
</html>

2482
package-lock.json generated

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{
"name": "chaos-toy",
"version": "0.1.0",
"description": "A small web app to play around with your own rules for chaos game",
"main": "src/index.ts",
"scripts": {
"dev": "vite",
"build": "wasm-pack build simulator && vite build",
"prepare-dev": "wasm-pack build --dev simulator",
"serve": "vite preview"
},
"repository": {
"type": "git",
"url": "https://git.shadamethyst.xyz/adri326/chaos-toy"
},
"keywords": [
"chaos-game"
],
"author": "Shad Amethyst",
"license": "MIT",
"dependencies": {
"solid-js": "^1.6.2"
},
"devDependencies": {
"chaos-toy-rs": "file:./simulator/pkg/",
"typescript": "^4.9.0",
"vite": "^3.0.9",
"vite-plugin-solid": "^2.3.0",
"vite-plugin-wasm": "^3.1.0"
}
}

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/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log

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[package]
name = "chaos-toy-rs"
version = "0.1.0"
authors = ["Adrien Burgun <adrien.burgun@orange.fr>"]
edition = "2018"
# Uncomment the following lines if you are having trouble building with wasm-pack
# [package.metadata.wasm-pack.profile.release]
# wasm-opt = false
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
wasm-bindgen = "0.2.63"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
wee_alloc = { version = "0.4.5", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.3.13"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"

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use wasm_bindgen::prelude::*;
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
pub fn init() {
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}
#[wasm_bindgen]
pub fn hello_world() -> String {
return String::from("Hello, world!");
}

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//! Test suite for the Web and headless browsers.
#![cfg(target_arch = "wasm32")]
extern crate wasm_bindgen_test;
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn pass() {
assert_eq!(1 + 1, 2);
}

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import type { Component } from "solid-js";
import Simulator from "./Simulator";
const App: Component = () => {
return (
<>
<Simulator />
</>
);
};
export default App;

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import { hello_world } from "chaos-toy-rs";
import type { Component } from "solid-js";
const Simulator: Component = () => {
return (<>
<div>{hello_world()}</div>
<canvas>Sorry, your browser needs to support canvases</canvas>
</>);
};
export default Simulator;

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/* @refresh reload */
import { render } from "solid-js/web";
import * as chaos_toy_rs from "chaos-toy-rs";
import App from "./App";
chaos_toy_rs.init();
render(() => <App />, document.getElementById("root") as HTMLElement);

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{
"compilerOptions": {
"target": "ESNext",
"module": "ESNext",
"moduleResolution": "node",
"allowSyntheticDefaultImports": true,
"esModuleInterop": true,
"jsx": "preserve",
"jsxImportSource": "solid-js",
"types": ["vite/client"],
"noEmit": true,
"isolatedModules": true
}
}

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import { defineConfig } from "vite";
import solidPlugin from "vite-plugin-solid";
import wasm from "vite-plugin-wasm";
export default defineConfig({
clearScreen: false,
plugins: [
wasm(),
solidPlugin(),
],
server: {
port: 3000,
},
build: {
target: "esnext",
},
});
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