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//! Transmission tiles: allow for inter-Pane communication
use crate::prelude::*;
/// Instantly sends any incomming signals to `coordinates`
#[derive(Clone, Debug)]
pub struct Teleporter {
pub coordinates: (String, usize, usize),
}
impl Teleporter {
pub fn new(name: String, x: usize, y: usize) -> Self {
Self {
coordinates: (name, x, y),
}
}
}
impl Tile for Teleporter {
fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
if let Some(signal) = context.take_signal() {
context.send_outbound(self.coordinates.clone(), signal);
}
if context.state() != State::Idle {
context.next_state();
}
}
fn draw(&self, x: usize, y: usize, state: State, surface: &mut TextSurface) {
surface.set(x, y, TextChar::from_state('P', state));
}
}
/// Sends a signal through a virtual wire towards `coordinates`.
#[derive(Clone, Debug)]
pub struct Sender {
pub coordinates: (String, usize, usize),
pub path: Vec<(i32, i32)>, // x, y
pub length: usize,
pub signals: Vec<(Signal, usize)>,
}
impl Sender {
pub fn new(name: String, x: usize, y: usize) -> Self {
Self {
coordinates: (name, x, y),
path: Vec::new(),
length: 0,
signals: Vec::new(),
}
}
// TODO: implement WorldMask, calculate_path and a method of Tile to call this method automatically
// pub fn calculate_path(&mut self, mask: &WorldMask) {
//
// }
}
impl Tile for Sender {
fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
let mut needs_sending = false;
for (_signal, ref mut time) in self.signals.iter_mut() {
*time += 1;
if *time >= self.length {
needs_sending = true;
}
}
if let Some(signal) = context.take_signal() {
self.signals.push((signal, 0));
if self.length == 0 {
needs_sending = true;
}
}
if needs_sending {
for (signal, _time) in self.signals.drain_filter(|(_, time)| *time >= self.length) {
context.send_outbound(self.coordinates.clone(), signal);
}
}
if context.state() == State::Active {
context.next_state();
} else if context.state() == State::Dormant && self.signals.len() == 0 {
context.next_state();
}
}
// TODO: read self.signals to determine the state of each char
// TODO: automated test
fn draw(&self, x: usize, y: usize, _state: State, surface: &mut TextSurface) {
for (prev, next) in self.path.iter().zip(self.path.iter().skip(1)) {
if prev.0 != next.0 {
// Draw the diode of the corner
let ch = if next.0 > prev.0 { '>' } else { '<' };
surface.set(
(x as i32 + prev.0) as usize,
(y as i32 + prev.1) as usize,
TextChar::from_state(ch, State::Idle),
);
// Draw the horizontal line
for dx in (prev.0 + 1)..(next.0) {
surface.set(
(x as i32 + dx) as usize,
(y as i32 + prev.1) as usize,
TextChar::from_state('-', State::Idle),
);
}
} else {
// Draw the diode of the corner
let ch = if next.1 > prev.1 { 'v' } else { '^' };
surface.set(
(x as i32 + prev.0) as usize,
(y as i32 + prev.1) as usize,
TextChar::from_state(ch, State::Idle),
);
// Draw the vertical line
for dy in (prev.1 + 1)..(next.1) {
surface.set(
(y as i32 + prev.0) as usize,
(y as i32 + dy) as usize,
TextChar::from_state('|', State::Idle),
);
}
}
}
}
}
#[cfg(test)]
mod test {
use super::*;
use veccell::VecRef;
#[test]
fn test_teleporter_transmit_same_pane() {
use crate::{Diode, Wire};
use Direction::*;
use Orientation::*;
let mut main_pane = test_tile_setup!(
3,
3,
[
Diode::new(Right),
Teleporter::new(String::from("main"), 2, 2),
(),
(),
(),
(),
(),
(),
Wire::new(Any)
]
);
test_set_signal!(main_pane, (0, 0), Right);
let mut world = World::new();
world.set_pane(String::from("main"), main_pane);
world.step();
assert_signal!(world.get_pane("main").unwrap(), (1, 0));
world.step();
assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
assert_signal!(world.get_pane("main").unwrap(), (2, 2));
world.step();
assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
assert_no_signal!(world.get_pane("main").unwrap(), (2, 2));
}
#[test]
fn test_teleporter_transmit_other_pane() {
use crate::{Diode, Wire};
use Direction::*;
use Orientation::*;
let mut main_pane = test_tile_setup!(
2,
1,
[
Diode::new(Right),
Teleporter::new(String::from("sub"), 0, 0),
]
);
test_set_signal!(main_pane, (0, 0), Right);
let sub_pane = test_tile_setup!(1, 1, [Wire::new(Any),]);
let mut world = World::new();
world.set_pane(String::from("main"), main_pane);
world.set_pane(String::from("sub"), sub_pane);
world.step();
assert_signal!(world.get_pane("main").unwrap(), (1, 0));
world.step();
assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
assert_signal!(world.get_pane("sub").unwrap(), (0, 0));
world.step();
assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
assert_no_signal!(world.get_pane("sub").unwrap(), (0, 0));
}
#[test]
fn test_teleporter_transmit_self() {
use Direction::*;
let mut main_pane = test_tile_setup!(1, 1, [Teleporter::new(String::from("main"), 0, 0),]);
test_set_signal!(main_pane, (0, 0), Right);
let mut world = World::new();
world.set_pane(String::from("main"), main_pane);
for _ in 0..5 {
world.step();
assert_signal!(world.get_pane("main").unwrap(), (0, 0));
}
}
#[test]
fn test_sender_instantaneous() {
use crate::Wire;
use Direction::*;
use Orientation::*;
let mut main_pane = test_tile_setup!(
1,
3,
[Sender::new(String::from("main"), 0, 2), (), Wire::new(Any)]
);
test_set_signal!(main_pane, (0, 0), Right);
let mut world = World::new();
world.set_pane(String::from("main"), main_pane);
world.step();
assert_signal!(world.get_pane("main").unwrap(), (0, 2));
}
#[test]
fn test_sender_delay() {
use crate::Wire;
use Direction::*;
use Orientation::*;
let mut sender = Sender::new(String::from("main"), 0, 2);
sender.length = 2;
let mut main_pane = test_tile_setup!(1, 3, [sender, (), Wire::new(Any)]);
test_set_signal!(main_pane, (0, 0), Right);
let mut world = World::new();
world.set_pane(String::from("main"), main_pane);
for n in 0..2 {
world.step();
// TODO: pane.get_as::<Sender>(coords)
let sender: VecRef<'_, Sender> = VecRef::map(
world.get_pane("main").unwrap().get((0, 0)).unwrap(),
|tile| tile.get().unwrap().try_into().unwrap(),
);
assert!(sender.signals.len() == 1);
assert!(sender.signals[0].1 == n);
drop(sender);
assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
assert_no_signal!(world.get_pane("main").unwrap(), (0, 2));
}
world.step();
let sender: VecRef<'_, Sender> = VecRef::map(
world.get_pane("main").unwrap().get((0, 0)).unwrap(),
|tile| tile.get().unwrap().try_into().unwrap(),
);
assert!(sender.signals.len() == 0);
assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
assert_signal!(world.get_pane("main").unwrap(), (0, 2));
}
}