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import init, {
World,
Pane,
FullTile,
Signal,
available_tiles,
} from "/stackline-wasm/pkg/stackline_wasm.js";
let promises = [];
promises.push(init());
const canvas = document.getElementById("main-canvas");
const ctx = canvas.getContext("2d");
let font = new FontFace("Stackline Classic", "url(\"/font/StacklineClassic-Medium.otf\")");
promises.push(font.load());
await Promise.all(promises);
font = await font.loaded;
document.fonts.add(font);
let world = World.new();
let cx = 0;
let cy = 0;
let zoom = 1;
let pane = Pane.empty(5, 5);
world.set_pane("main", pane);
let available = available_tiles();
console.log(available);
for (let n = 0; n < available.length; n++) {
world.set(
n % 5,
~~(n / 5),
new FullTile(available[n])
);
}
console.log(world.toString());
resize();
window.addEventListener("resize", resize);
window.requestAnimationFrame(loop);
function draw() {
let zoom_factor = Math.ceil(Math.pow(2, zoom));
let tile_size = 10 * zoom_factor;
ctx.fillStyle = "#202027";
ctx.fillRect(0, 0, canvas.width, canvas.height);
let panes = [];
for (let name of world.panes()) {
let pane = world.get_pane(name);
ctx.strokeStyle = "rgba(128, 128, 128, 0.5)";
ctx.lineWidth = zoom_factor;
panes.push({
x: pane.x,
y: pane.y,
width: pane.width,
height: pane.height
});
ctx.strokeRect(
Math.round(pane.x * tile_size + cx + canvas.width / 2) - zoom_factor * 1.5,
Math.round(pane.y * tile_size + cy + canvas.height / 2) - zoom_factor * 1.5,
Math.round(pane.width * tile_size) + zoom_factor * 3,
Math.round(pane.height * tile_size) + zoom_factor * 3,
);
pane.free();
}
let from_y = Math.floor((-cy - canvas.height / 2) / tile_size);
let to_y = Math.ceil((-cy + canvas.height / 2) / tile_size);
let from_x = Math.floor((-cx - canvas.width / 2) / tile_size);
let to_x = Math.ceil((-cx + canvas.width / 2) / tile_size);
let width = to_x - from_x + 1;
let height = to_y - from_y + 1;
// TODO: memoize
let chars = world.draw(-from_x, -from_y, width, height);
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.font = `${tile_size}px Stackline Classic`;
for (let y = from_y; y <= to_y; y++) {
for (let x = from_x; x <= to_x; x++) {
let x2 = x * tile_size + cx + canvas.width / 2;
let y2 = y * tile_size + cy + canvas.height / 2;
let index = 3 * (width * (y - from_y) + x - from_x);
let ch = String.fromCharCode(chars[index]);
if (ch !== " ") {
let fg = to_color(chars[index + 1]);
let bg = chars[index + 2] === 0 ? null : to_color(chars[index + 2]);
if (bg) {
ctx.fillStyle = `rgba(${bg.join(",")})`;
ctx.fillRect(
Math.round(x2),
Math.round(y2),
Math.round(x2 + tile_size) - Math.round(x2),
Math.round(y2 + tile_size) - Math.round(y2),
);
}
ctx.fillStyle = `rgba(${fg.join(",")})`;
ctx.fillText(
ch,
Math.round(x2),
Math.round(y2),
);
} else {
// Draw grid
let inside = false;
for (let pane of panes) {
if (x >= pane.x && x < pane.x + pane.width && y >= pane.y && y < pane.y + pane.height) {
inside = true;
break;
}
}
if (inside || width < 100 && height < 100) {
ctx.fillStyle = inside ? "#505050" : "#303030";
ctx.fillRect(
Math.round(x2 + tile_size / 2) - zoom_factor,
Math.round(y2 + tile_size / 2) - zoom_factor,
zoom_factor,
zoom_factor
);
}
}
}
}
}
function resize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
draw();
}
function loop() {
draw();
window.requestAnimationFrame(loop);
}
let mouse_x = 0, mouse_y = 0;
let mouse_down = false;
canvas.addEventListener("mousedown", (evt) => {
mouse_x = evt.clientX;
mouse_y = evt.clientY;
mouse_down = true;
});
canvas.addEventListener("mousemove", (evt) => {
if (mouse_down) {
// TODO: numerically stable solution
cx += evt.clientX - mouse_x;
cy += evt.clientY - mouse_y;
mouse_x = evt.clientX;
mouse_y = evt.clientY;
}
});
canvas.addEventListener("mouseup", (evt) => {
mouse_down = false;
});
canvas.addEventListener("mouseleave", (evt) => {
mouse_down = false;
});
canvas.addEventListener("wheel", (event) => {
const ZOOM_STRENGTH = -0.005;
zoom += event.deltaY * ZOOM_STRENGTH;
zoom = Math.min(Math.max(zoom, 0.0), 4.0);
});
function to_color(num) {
let alpha = (num >> 24) & 0xff;
let red = (num >> 16) & 0xff;
let green = (num >> 8) & 0xff;
let blue = num & 0xff;
return [red, green, blue, alpha];
}