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@ -1,23 +1,32 @@
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use super::*;
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use std::ptr::NonNull;
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/** Provides an interface between a [`Tile`] and its parent [`Pane`] during [`Tile::update`].
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All actions performed through `UpdateContext` will be executed *after* all the tiles have updated.
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## Design
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# Design
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There are several factors that came into the design of [`UpdateContext`]:
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There are several factors that came into the design of `UpdateContext`:
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- all of its methods are considered hot-path code, which means that allocations must be kept at a minimum
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- all of the actions must be performed after all the tiles were updated
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- we need mutable access to the current tile, so that it can update its internal state
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- All of its methods are considered hot-path code, which means that allocations must be kept at a minimum
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- All of the actions must be performed after all the tiles were updated
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- We need mutable access to the current tile, so that it can update its internal state
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## Example
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As a result, there are a few oddities to take note of:
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- If a [`Signal`] was in the updated tile, then it will be moved into the `UpdateContext`.
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If you wish to put the signal back into its tile,
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then you will need to call [`keep`](UpdateContext::keep) or [`send`](UpdateContext::send).
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See [`take_signal`](UpdateContext::take_signal) for more information.
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- Most methods that
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# Example
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Here is how you would implement a simple "counter" tile:
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```
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# use stackline::{*, tile::*, context::*};
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#
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#[derive(Clone, Debug)]
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pub struct CounterTile(usize);
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@ -33,7 +42,8 @@ use super::*;
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// Update the internal state
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self.0 += 1;
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// Send the signal along: first, get the offset (Δx, Δy) associated with its direction and the tile at (x+Δx,y+Δy)
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// Send the signal along: first, get the offset (Δx, Δy) associated with its direction and the tile at (x+Δx,y+Δy).
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// Note that the next three lines can be shortened to `ctx.accepts_direction(signal.direction())`
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if let Some((pos, tile)) = ctx.get_offset(signal.direction().into_offset()) {
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// Then, check that `tile` accepts signals
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if tile.accepts_signal(signal.direction()) {
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@ -47,20 +57,20 @@ use super::*;
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```
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## Safety
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# Safety
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Because [`Tile::update`] requires a `&mut self` reference, the current [`Tile`] cannot be accessed through [`UpdateContext::get`].
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This structure stores the [`State`] and [`Signal`] of the [`FullTile`] containing the current tile, so these can be accessed nonetheless, and it is still possible and safe to call [`UpdateContext::send`] on the current position.
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**/
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pub struct UpdateContext<'a> {
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position: (usize, usize),
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pane: &'a Pane,
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pane: NonNull<Pane>,
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state: State,
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signal: Option<Signal>,
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commit: &'a mut UpdateCommit,
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}
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// SAFETY: self.pane.tiles[self.position] may not be accessed by any method of UpdateContext
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// SAFETY: self.pane.tiles[self.position].cell may not be accessed by any method of UpdateContext
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impl<'a> UpdateContext<'a> {
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/// Creates a new UpdateContext
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/// Returns `None` if the tile was already updated or is empty
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@ -82,7 +92,9 @@ impl<'a> UpdateContext<'a> {
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position,
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state: tile.state(),
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signal: tile.take_signal(),
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pane,
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pane: unsafe {
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NonNull::new_unchecked(&mut *pane)
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},
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commit,
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};
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@ -93,7 +105,7 @@ impl<'a> UpdateContext<'a> {
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/// Returns the position of the currently updated tile.
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///
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/// ## Example
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/// # Example
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///
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/// ```
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/// # use stackline::prelude::*;
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@ -123,7 +135,32 @@ impl<'a> UpdateContext<'a> {
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self.signal.as_ref()
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}
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/// Performs [`std::mem::take`] on the signal of the currently updated tile.
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/// Performs [`std::mem::take`] on the [signal](crate::FullTile::signal) of the currently updated tile.
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///
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/// # Note
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///
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/// Even if this function is not called, the current tile will still be stripped from its signal whenever it is updated.
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///
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/// If you do want to keep the signal where it is, then you must either
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/// [`send`](UpdateContext::send) it to the current tile
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/// (which will only take effect at the end of the update phase),
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/// or [`keep`](UpdateContext::keep) it (which will take effect immediately but cannot be called together with `take_signal`).
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///
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/// # Example
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///
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/// ```
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/// # use stackline::prelude::*;
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/// #[derive(Clone, Debug)]
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/// pub struct PrintTile;
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///
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/// impl Tile for PrintTile {
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/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
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/// if let Some(mut signal) = ctx.take_signal() {
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/// println!("{:?}", signal.pop());
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/// }
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/// }
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/// }
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/// ```
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#[inline]
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pub fn take_signal(&mut self) -> Option<Signal> {
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std::mem::take(&mut self.signal)
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@ -136,12 +173,20 @@ impl<'a> UpdateContext<'a> {
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}
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/// Sets the state of the current tile to `state`.
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///
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/// # Note
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///
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/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
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#[inline]
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pub fn set_state(&mut self, state: State) {
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self.commit.set_state(self.position, state);
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}
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/// Sets the state of the current tile to `state.next()`
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///
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/// # Note
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///
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/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
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#[inline]
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pub fn next_state(&mut self) {
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self.commit.set_state(self.position, self.state.next());
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@ -157,14 +202,29 @@ impl<'a> UpdateContext<'a> {
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if self.position == pos {
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None
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} else {
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self.pane.get(pos)
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unsafe {
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// SAFETY: pos != self.position, thus self.pane[self.position].cell cannot be accessed
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self.pane.as_ref().get(pos)
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}
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}
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}
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/// Returns `Some((position.x + Δx, position.y + Δy))` iff `(x + Δx, y + Δy)` is inside the pane
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/// Returns `Some((position.x + Δx, position.y + Δy))` iff `(x + Δx, y + Δy)` is inside the current pane.
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#[inline]
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pub fn offset(&self, offset: (i8, i8)) -> Option<(usize, usize)> {
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self.pane.offset(self.position, offset)
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unsafe {
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// SAFETY: Pane::offset does not read `self.pane.cells`
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self.pane.as_ref().offset(self.position, offset)
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}
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}
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/// Returns `true` iff `(x, y)` is within the bounds of the current pane.
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#[inline]
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pub fn in_bounds(&self, pos: (usize, usize)) -> bool {
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unsafe {
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// SAFETY: Pane::in_bounds does not read `self.pane.cells`
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self.pane.as_ref().in_bounds(pos)
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}
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}
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/// Shortcut for calling both `ctx.offset(offset)` and `ctx.get(pos)`
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@ -187,7 +247,27 @@ impl<'a> UpdateContext<'a> {
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}
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}
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/// Returns `Some(pos)` iff `pos = (x + Δx, y + Δy)` is a valid position and `self.get(pos).accepts_signal(direction)`
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/// Returns `Some(pos)` iff `pos = (x + Δx, y + Δy)` is a valid position and `ctx.get(pos).accepts_signal(direction)`.
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///
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/// This can be used as a shortcut to [`ctx.get_offset(direction.into_offset())`](UpdateContext::get_offset)
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/// paired with [`ctx.accepts_signal(new_pos, direction)`](UpdateContext::accepts_signal).
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///
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/// # Example
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///
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/// ```
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/// # use stackline::prelude::*;
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/// # #[derive(Clone, Debug)]
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/// # pub struct MyTile;
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/// # impl Tile for MyTile {
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/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
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/// if let Some(signal) = ctx.take_signal() {
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/// if let Some(pos) = ctx.accepts_direction(Direction::Down) {
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/// ctx.send(pos, signal);
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/// }
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/// }
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/// }
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/// # }
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/// ```
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#[inline]
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pub fn accepts_direction(&self, direction: Direction) -> Option<(usize, usize)> {
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let (pos, tile) = self.get_offset(direction.into_offset())?;
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@ -198,14 +278,20 @@ impl<'a> UpdateContext<'a> {
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}
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}
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/// Sends a signal to be stored in a cell (may be the current one), the signal overrides that of the other cell
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/// Sends a signal to be stored in a cell (may be the current one), overriding any signal that was in that cell.
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///
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/// Returns true if the signal was stored in a cell, false otherwise.
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/// The target cell's state will be set to `Active` if it received the signal.
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/// The signal's `position` will be set to `pos`.
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///
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/// # Note
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///
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/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
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/// See [`keep`](UpdateContext::keep) for a variant of this method that takes effect immediately.
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pub fn send(&mut self, pos: (usize, usize), mut signal: Signal) -> Option<()> {
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signal.set_position(pos);
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if !self.pane.in_bounds(pos) {
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if !self.in_bounds(pos) {
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return None;
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}
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@ -213,6 +299,41 @@ impl<'a> UpdateContext<'a> {
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Some(())
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}
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/// Stores the current signal back in the current tile, guaranteeing that it will stay there for
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/// this update cycle. See [`take_signal`](UpdateContext::take_signal) for more information.
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///
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/// This method differs from [`send`](UpdateContext::send), as it takes action immediately.
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/// The signal may also not be modified, as it would otherwise break the guarantees of [`Pane::step`].
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///
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/// This function will [`std::mem::take`] the signal stored in `UpdateContext`, similar to [`take_signal`](UpdateContext::take_signal).
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/// If you wish to modify or send copies of the signal, then you will need to call [`signal`](UpdateContext::signal) beforehand and make
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/// clones of the signal before calling `keep`.
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///
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/// # Example
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///
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/// ```
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/// # use stackline::prelude::*;
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/// #[derive(Clone, Debug)]
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/// pub struct StorageTile {};
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///
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/// impl Tile for StorageTile {
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/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
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/// if ctx.signal().is_some() {
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/// ctx.keep();
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/// }
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/// // If we weren't to do this, then the signal would get dropped here
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/// }
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/// }
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/// ```
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pub fn keep(&mut self) {
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unsafe {
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// SAFETY: we only access self.pane[self.position].signal, not self.pane[self.position].cell
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self.pane.as_mut().get_mut(self.position).unwrap_or_else(|| unreachable!()).set_signal(
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std::mem::take(&mut self.signal)
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);
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}
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}
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}
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/// Temporarily holds a list of actions to be made on a given Pane, which should be [applied](UpdateCommit::apply)
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