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205 lines
5.2 KiB
205 lines
5.2 KiB
//! Basic stack operations: push a value, pop a value, swap, etc.
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use crate::prelude::*;
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use crate::tile::prelude::*;
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/// Pushes a value on the stack, then lets the signal through
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Push {
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value: Value
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}
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impl Push {
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pub fn new(value: Value) -> Self {
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Self {
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value
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}
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}
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}
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impl Default for Push {
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fn default() -> Self {
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Self::new(Value::Number(0.0))
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}
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}
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impl Tile for Push {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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if let Some(mut signal) = context.take_signal() {
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signal.push(self.value.clone());
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if let Some(coords) = context.offset(signal.direction().into_offset()) {
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let _ = context.send(coords, signal.direction(), signal);
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}
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}
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if context.state() != State::Idle {
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context.next_state();
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}
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}
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fn draw_simple(&self, ctx: DrawContext) -> TextChar {
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TextChar::from_state('P', ctx.state)
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}
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fn schema(&self) -> TileSchema {
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TileSchema::map()
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.add("value", TileSchema::value("Value", "Value"))
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}
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}
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/// Pops `n` values from the top of the stack, then lets the signal through
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Pop {
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amount: usize,
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}
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impl Pop {
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pub fn new(amount: usize) -> Self {
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Self {
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amount
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}
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}
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}
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impl Default for Pop {
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fn default() -> Self {
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Self::new(1)
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}
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}
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impl Tile for Pop {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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if let Some(mut signal) = context.take_signal() {
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for _ in 0..self.amount {
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let _ = signal.pop();
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}
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if let Some(coords) = context.offset(signal.direction().into_offset()) {
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let _ = context.send(coords, signal.direction(), signal);
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}
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}
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if context.state() != State::Idle {
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context.next_state();
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}
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}
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fn draw_simple(&self, ctx: DrawContext) -> TextChar {
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if self.amount == 1 {
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TextChar::from_state('\u{2c63}', ctx.state) // Latin Capital Letter P with Stroke
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} else {
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TextChar::from_state(ctx.blink.scroll(&format!("\u{2c63}\u{2c63}\u{2c63}{}", self.amount)), ctx.state)
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}
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}
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fn schema(&self) -> TileSchema {
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TileSchema::map()
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.add("amount", TileSchema::value("Amount", "Uint"))
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}
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}
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/// Reverses the order of the top `n` values from the stack, then lets the signal through
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Swap {
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amount: usize,
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}
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impl Swap {
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pub fn new(amount: usize) -> Self {
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Self {
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amount
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}
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}
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}
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impl Default for Swap {
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fn default() -> Self {
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Self::new(2)
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}
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}
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impl Tile for Swap {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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if let Some(mut signal) = context.take_signal() {
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let len = signal.stack().len();
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let last_elements = if self.amount > len {
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&mut signal.stack_mut()[..]
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} else {
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&mut signal.stack_mut()[(len - self.amount)..len]
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};
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last_elements.reverse();
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if let Some(coords) = context.offset(signal.direction().into_offset()) {
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let _ = context.send(coords, signal.direction(), signal);
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}
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}
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if context.state() != State::Idle {
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context.next_state();
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}
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}
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fn draw_simple(&self, ctx: DrawContext) -> TextChar {
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if self.amount == 2 {
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TextChar::from_state('s', ctx.state)
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} else {
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TextChar::from_state(ctx.blink.scroll(&format!("sss{}", self.amount)), ctx.state)
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}
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}
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fn schema(&self) -> TileSchema {
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TileSchema::map()
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.add("amount", TileSchema::value("Amount", "Uint"))
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}
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}
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/// Duplicates the nth element from the stack, pushing it back on top
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#[derive(Clone, Debug, Serialize, Deserialize, Default)]
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pub struct Duplicate {
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offset: usize,
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}
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impl Duplicate {
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pub fn new(offset: usize) -> Self {
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Self {
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offset
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}
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}
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}
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impl Tile for Duplicate {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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if let Some(mut signal) = context.take_signal() {
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if self.offset < signal.len() {
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let index = signal.len() - self.offset - 1;
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signal.push(signal.stack()[index].clone());
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}
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if let Some(coords) = context.offset(signal.direction().into_offset()) {
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let _ = context.send(coords, signal.direction(), signal);
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}
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}
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if context.state() != State::Idle {
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context.next_state();
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}
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}
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fn draw_simple(&self, ctx: DrawContext) -> TextChar {
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if self.offset == 0 {
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TextChar::from_state('d', ctx.state)
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} else {
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TextChar::from_state(ctx.blink.scroll(&format!("ddd{}", self.offset)), ctx.state)
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}
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}
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fn schema(&self) -> TileSchema {
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TileSchema::map()
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.add("offset", TileSchema::value("Offset", "Uint"))
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}
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}
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// TODO: SwapN, RotateLeft, RotateRight, RotateLeftN, RotateRightN
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