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201 lines
5.5 KiB

set wave 0
set main__tmp_0 @time
op add timeout main__tmp_0 120000
initial_wait:
set main__tmp_3 @time
op sub remaining timeout main__tmp_3
jump main__label_0_endif greaterThan remaining 0
jump main always 0 0
main__label_0_endif:
print "[red]Enemies[white] approaching: "
op div main__tmp_8 remaining 1000
op ceil main__tmp_8 main__tmp_8 0
print main__tmp_8
print " s"
message mission
wait 0.5
jump initial_wait always 0 0
main:
op add wave wave 1
op div main__tmp_15 wave 4
op pow progression main__tmp_15 0.75
op div main__tmp_21 progression 2
op div main__tmp_22 progression 2
op rand main__tmp_22 main__tmp_22 0
op add main__tmp_19 main__tmp_21 main__tmp_22
op min progression main__tmp_19 10
set main__tmp_31 progression
op sqrt main__tmp_31 main__tmp_31 0
op mul main__tmp_30 progression 4
op add main__tmp_27 2 main__tmp_30
op mul main__tmp_28 progression 2
op rand main__tmp_28 main__tmp_28 0
op add units main__tmp_27 main__tmp_28
op mul units units 1
op ceil units units 0
set tank_units units
op rand tank_units tank_units 0
op floor tank_units tank_units 0
op sub mech_units units tank_units
op rand mech_units mech_units 0
op floor mech_units mech_units 0
op sub main__tmp_39 units tank_units
op sub air_units main__tmp_39 mech_units
set spawnx 30
set spawny 50
jump spawn_tank always 0 0
spawn_tank_end:
jump spawn_mech always 0 0
spawn_mech_end:
set spawnx 20
jump spawn_air always 0 0
spawn_air_end:
write wave cell1 1
read timeout cell1 0
set main__tmp_48 @time
op mul main__tmp_49 timeout 1000
op add timeout main__tmp_48 main__tmp_49
main_wait:
set main__tmp_53 @time
op sub remaining timeout main__tmp_53
jump main__label_1_endif greaterThan remaining 0
jump main always 0 0
main__label_1_endif:
print "[yellow]Wave "
print wave
print "[white] - "
print "Next wave: "
op div main__tmp_61 remaining 1000
op ceil main__tmp_61 main__tmp_61 0
print main__tmp_61
print " s"
message mission
wait 0.5
jump main_wait always 0 0
spawn_tank:
set spawned 0
spawn_tank_loop:
set roll progression
op rand roll roll 0
jump main__label_2_else lessThan roll 3
jump main__label_4_else lessThan roll 4
set main__tmp_76 @crux
spawn @conquer spawnx spawny 0 main__tmp_76 _
op sub spawnx spawnx 5.75
jump main__label_3_endif always 0 0
main__label_4_else:
set main__tmp_84 @crux
spawn @vanquish spawnx spawny 0 main__tmp_84 _
op sub spawnx spawnx 3.5
jump main__label_3_endif always 0 0
main__label_2_else:
jump main__label_6_else lessThan roll 2
set main__tmp_95 @crux
spawn @precept spawnx spawny 0 main__tmp_95 _
op sub spawnx spawnx 3.25
jump main__label_7_endif always 0 0
main__label_6_else:
jump main__label_8_else lessThan roll 1
set main__tmp_106 @crux
spawn @locus spawnx spawny 0 main__tmp_106 _
op sub spawnx spawnx 1
jump main__label_9_endif always 0 0
main__label_8_else:
set main__tmp_114 @crux
spawn @stell spawnx spawny 0 main__tmp_114 _
op sub spawnx spawnx 1
main__label_9_endif:
main__label_7_endif:
main__label_3_endif:
jump main__label_10_endif greaterThanEqual spawnx 10
set spawnx 10
main__label_10_endif:
op add spawned spawned 1
jump spawn_tank_end greaterThanEqual spawned tank_units
jump spawn_tank_loop always 0 0
jump spawn_mech always 0 0
spawn_mech:
set spawned 0
spawn_mech_loop:
set roll progression
op rand roll roll 0
jump main__label_12_else lessThan roll 3
jump main__label_14_else lessThan roll 4
set main__tmp_136 @crux
spawn @collaris spawnx spawny 0 main__tmp_136 _
op sub spawnx spawnx 5.5
jump main__label_13_endif always 0 0
main__label_14_else:
set main__tmp_144 @crux
spawn @tecta spawnx spawny 0 main__tmp_144 _
op sub spawnx spawnx 2.87
jump main__label_13_endif always 0 0
main__label_12_else:
jump main__label_16_else lessThan roll 2
set main__tmp_155 @crux
spawn @anthicus spawnx spawny 0 main__tmp_155 _
op sub spawnx spawnx 2.62
jump main__label_17_endif always 0 0
main__label_16_else:
jump main__label_18_else lessThan roll 1
set main__tmp_166 @crux
spawn @cleroi spawnx spawny 0 main__tmp_166 _
op sub spawnx spawnx 1
jump main__label_19_endif always 0 0
main__label_18_else:
set main__tmp_174 @crux
spawn @merui spawnx spawny 0 main__tmp_174 _
op sub spawnx spawnx 1
main__label_19_endif:
main__label_17_endif:
main__label_13_endif:
jump main__label_20_endif greaterThanEqual spawnx 10
set spawnx 10
main__label_20_endif:
op add spawned spawned 1
jump spawn_mech_end greaterThanEqual spawned mech_units
jump spawn_mech_loop always 0 0
jump spawn_mech_end always 0 0
spawn_air:
set spawned 0
spawn_air_loop:
set roll progression
op rand roll roll 0
jump main__label_22_else lessThan roll 3
jump main__label_24_else lessThan roll 4
set main__tmp_196 @crux
spawn @disrupt spawnx spawny 0 main__tmp_196 _
op sub spawnx spawnx 5.75
jump main__label_23_endif always 0 0
main__label_24_else:
set main__tmp_204 @crux
spawn @quell spawnx spawny 0 main__tmp_204 _
op sub spawnx spawnx 4.5
jump main__label_23_endif always 0 0
main__label_22_else:
jump main__label_26_else lessThan roll 2
set main__tmp_215 @crux
spawn @obviate spawnx spawny 0 main__tmp_215 _
op sub spawnx spawnx 3.12
jump main__label_27_endif always 0 0
main__label_26_else:
jump main__label_28_else lessThan roll 1
set main__tmp_226 @crux
spawn @avert spawnx spawny 0 main__tmp_226 _
op sub spawnx spawnx 1
jump main__label_29_endif always 0 0
main__label_28_else:
set main__tmp_234 @crux
spawn @elude spawnx spawny 0 main__tmp_234 _
op sub spawnx spawnx 1
main__label_29_endif:
main__label_27_endif:
main__label_23_endif:
jump main__label_30_endif greaterThanEqual spawnx 10
set spawnx 10
main__label_30_endif:
op add spawned spawned 1
jump spawn_air_end greaterThanEqual spawned air_units
jump spawn_air_loop always 0 0
jump spawn_air_end always 0 0