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@ -157,6 +157,161 @@ export function getContext2D(canvas) {
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return new PixelPerfectContext2D(canvas);
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return new PixelPerfectContext2D(canvas);
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}
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}
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/**
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* @typedef {object} Touch
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* @prop {number} x
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* @prop {number} y
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* @prop {number} click_x
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* @prop {number} click_y
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* @prop {number} dx
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* @prop {number} dy
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* @prop {PointerEvent['pointerType']} type
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* @prop {number} id
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**/
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/**
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* @typedef {object} AttachTouchOptions
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* @prop {((touch: Touch, touches: Map<number, Touch>) => void)=} onDown
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* @prop {((touch: Touch[], touches: Map<number, Touch>) => void)=} onMove
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* @prop {((touch: Touch | undefined, touches: Map<number, Touch>) => void)=} onUp
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* @prop {number=} downscale
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**/
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/**
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* @param {HTMLElement} element
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* @param {AttachTouchOptions} options
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**/
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export function attachTouch(element, options = {}) {
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/** @type {Map<PointerEvent['pointerId'], Touch>} **/
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const touches = new Map();
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const downscale = options.downscale ?? 1;
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let queued = null;
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let queued_touches = [];
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function get_dpr() {
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if (options.dpr) {
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return window.devicePixelRatio ?? 1;
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} else {
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return 1;
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}
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}
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function onDown(event) {
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if (options.preventDefault) event.preventDefault();
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let dpr = get_dpr();
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let bounding = element.getBoundingClientRect();
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let x = (event.clientX - bounding.x) * dpr / downscale;
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let y = (event.clientY - bounding.y) * dpr / downscale;
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let touch = {
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x,
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y,
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click_x: x,
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click_y: y,
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dx: 0,
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dy: 0,
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type: event.pointerType,
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id: event.pointerId,
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};
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touches.set(event.pointerId, touch);
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options.onDown?.(touch, touches);
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}
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function onMove(event) {
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if (options.preventDefault) event.preventDefault();
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let dpr = get_dpr();
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let bounding = element.getBoundingClientRect();
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let x = (event.clientX - bounding.x) * dpr / downscale;
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let y = (event.clientY - bounding.y) * dpr / downscale;
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if (touches.has(event.pointerId)) {
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let touch = touches.get(event.pointerId);
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touch.dx = x - touch.x;
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touch.dy = y - touch.y;
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touch.x = x;
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touch.y = y;
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if (queued === null) {
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queued = setTimeout(() => {
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try {
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options.onMove?.(queued_touches, touches);
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} finally {
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queued_touches = [];
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queued = null;
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}
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}, 0);
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}
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queued_touches.push(touch);
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}
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}
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function onUp(event) {
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if (options.preventDefault) event.preventDefault();
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let dpr = get_dpr();
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let bounding = element.getBoundingClientRect();
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let x = (event.clientX - bounding.x) * dpr / downscale;
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let y = (event.clientY - bounding.y) * dpr / downscale;
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let touch = touches.get(event.pointerId);
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if (touch) {
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touch.dx = x - touch.x;
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touch.dy = y - touch.y;
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touch.x = x;
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touch.y = y;
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}
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touches.delete(event.pointerId);
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options.onUp?.(touch, touches);
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}
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function onCancel(event) {
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const touch = touches.get(event.pointerId);
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touches.delete(event.pointerId);
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options.onUp?.(touch, touches);
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}
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element.addEventListener("pointerdown", onDown);
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element.addEventListener("pointermove", onMove);
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element.addEventListener("pointerup", onUp);
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element.addEventListener("pointercancel", onCancel);
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function ontouchmove(event) {
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event.preventDefault();
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}
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// preventDefault() on pointer events does not work as expected (eg. scrolling still happens), so this is needed instead
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if (options.preventDefault) {
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element.addEventListener("touchmove", ontouchmove, {passive: false});
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}
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return function unbind() {
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element.removeEventListener("pointerdown", onDown);
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element.removeEventListener("pointermove", onMove);
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element.removeEventListener("pointup", onUp);
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element.removeEventListener("pointercancel", onCancel);
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if (options.preventDefault) {
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element.removeEventListener("touchmove", ontouchmove, {passive: false});
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}
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}
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}
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export const StrokeMode = Object.freeze({
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export const StrokeMode = Object.freeze({
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DEFAULT: 0,
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DEFAULT: 0,
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INSIDE: 1,
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INSIDE: 1,
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