🎉 First commit

main
Shad Amethyst 6 months ago
commit cf9eb41c17

1
.gitignore vendored

@ -0,0 +1 @@
/target

1224
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -0,0 +1,10 @@
[package]
name = "sort-image"
version = "0.1.0"
edition = "2021"
[dependencies]
clap = { version = "4.5.4", features = ["derive"] }
color-art = "0.3.8"
image = "0.25.1"
rand = "0.8.5"

@ -0,0 +1,57 @@
use std::path::PathBuf;
use clap::Parser;
use color_art::Color;
use image::{io::Reader as ImageReader, ImageBuffer, Rgba};
use rand::{thread_rng, Rng};
use sort_image::*;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
#[arg(short, long)]
input: PathBuf,
#[arg(short, long)]
output: PathBuf,
#[arg(long)]
noise: Option<f64>,
}
fn main() {
let args = Args::parse();
let input = ImageReader::open(args.input)
.expect("Couldn't open input file")
.decode()
.expect("Input file is not a valid image")
.into_rgba8();
let noise = args.noise.unwrap_or_default();
let mut rng = thread_rng();
let mut res = ImageBuffer::<Rgba<u8>, Vec<u8>>::new(input.width(), input.height());
for (input_row, output_row) in input.rows().zip(res.rows_mut()) {
let pixels = input_row
.enumerate()
.map(|(index, color)| (index, color, lightness(*color)))
.collect::<Vec<_>>();
// let original_lightness = pixels_ordered.iter().map(|(_, _, light)| *light).collect::<Vec<_>>();
// pixels_ordered.sort_by_key(|(_index, _color, light)| *light);
for (index, output_pixel) in output_row.enumerate() {
let original_lightness = pixels[index]
.2
.saturating_add_signed(((rng.gen::<f64>() - 0.5) * noise * u32::MAX as f64) as i32);
let index = pixels
.binary_search_by_key(&original_lightness, |(_, _, light)| *light)
.unwrap_or_else(|x| x);
let index = index.min(pixels.len() - 1);
*output_pixel = *pixels[index].1;
}
}
res.save(args.output).expect("Couldn't save output file");
}

@ -0,0 +1,94 @@
use std::path::PathBuf;
use clap::Parser;
use image::{io::Reader as ImageReader, ImageBuffer, Rgba};
use rand::{thread_rng, Rng};
use sort_image::*;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
#[arg(short, long)]
input: PathBuf,
#[arg(short, long)]
output: PathBuf,
#[arg(long)]
threshold: Option<f64>,
#[arg(long)]
hue: bool,
#[arg(long)]
absolute: bool,
#[arg(long)]
reverse: bool,
#[arg(long)]
noise: Option<f64>,
#[arg(long)]
scatter: Option<f64>,
}
fn main() {
let args = Args::parse();
let input = ImageReader::open(args.input)
.expect("Couldn't open input file")
.decode()
.expect("Input file is not a valid image")
.into_rgba8();
let threshold = args.threshold.unwrap_or(0.05);
let noise = args.noise.unwrap_or_default().min(1.0).max(0.0);
let scatter = args.scatter.unwrap_or_default().min(1.0).max(0.0);
let mut res = ImageBuffer::<Rgba<u8>, Vec<u8>>::new(input.width(), input.height());
let distance = if args.hue { hue_distance } else { rgb_distance };
let mut rng = thread_rng();
let mut should_cutoff = move |left: Rgba<u8>, right: Rgba<u8>| -> bool {
distance(left, right) >= threshold * (1.0 - rng.gen::<f64>() * noise)
|| rng.gen_bool(scatter)
};
for column in 0..input.width() {
let mut sorted = (0..input.height())
.map(|index| input.get_pixel(column, index))
.copied()
.collect::<Vec<_>>();
if !args.absolute {
for chunk in sorted.chunk_by_mut(|left, right| !should_cutoff(*left, *right)) {
chunk.sort_by_key(|pixel| lightness(*pixel));
if args.reverse {
chunk.reverse();
}
}
} else {
let mut chunk_start = 0;
for i in 0..sorted.len() {
if should_cutoff(sorted[chunk_start], sorted[i]) {
let chunk = &mut sorted[chunk_start..=i];
chunk.sort_by_key(|pixel| lightness(*pixel));
if args.reverse {
chunk.reverse();
}
chunk_start = i + 1;
}
}
}
for (index, pixel) in sorted.drain(..).enumerate() {
*res.get_pixel_mut(column, index as u32) = pixel;
}
}
res.save(args.output).expect("Couldn't save output file");
}

@ -0,0 +1,35 @@
use color_art::Color;
use image::Rgba;
pub fn lightness(color: Rgba<u8>) -> u32 {
let [r, g, b, _a] = color.0;
let r = r as f32 / 255.0;
let g = g as f32 / 255.0;
let b = b as f32 / 255.0;
let res = (r * r * 0.299 + g * g * 0.587 + b * b * 0.114).sqrt();
(res * u32::MAX as f32) as u32
}
pub fn hue_distance(left: Rgba<u8>, right: Rgba<u8>) -> f64 {
let left = Color::from_rgb(left.0[0], left.0[1], left.0[2]).unwrap();
let right = Color::from_rgb(right.0[0], right.0[1], right.0[2]).unwrap();
let delta = (left.hue() - right.hue()).abs();
let delta = delta.min(360.0 - delta) / 360.0;
delta
}
pub fn rgb_distance(left: Rgba<u8>, right: Rgba<u8>) -> f64 {
let [r1, g1, b1, _] = left.0;
let [r2, g2, b2, _] = right.0;
let dr = (r1 as f32 / 255.0 - r2 as f32 / 255.0).abs().powi(2);
let dg = (g1 as f32 / 255.0 - g2 as f32 / 255.0).abs().powi(2);
let db = (b1 as f32 / 255.0 - b2 as f32 / 255.0).abs().powi(2);
(dr + dg + db).sqrt() as f64 / 3f64.sqrt()
}
Loading…
Cancel
Save