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use super::*;
/** Provides an interface between a [`Tile`] and its parent [`Pane`] during [`Tile::update`].
All actions performed through `UpdateContext` will be executed *after* all the tiles have updated.
## Safety
Because [`Tile::update`] requires a `&mut self` reference, the current [`Tile`] cannot be accessed through [`UpdateContext::get`]
This structure stores the state and signal of the [`FullTile`] containing the current tile, and it is still possible and safe to call [`UpdateContext::send`] on the current position.
**/
pub struct UpdateContext<'a> {
position: (usize, usize),
pane: &'a Pane,
state: State,
signal: Option<Signal>,
commit: &'a mut UpdateCommit
}
// SAFETY: self.pane.tiles[self.position] may not be accessed from any method
impl<'a> UpdateContext<'a> {
/// Returns `None` if the tile was already updated or is empty
pub(crate) fn new(pane: &'a mut Pane, position: (usize, usize), commit: &'a mut UpdateCommit) -> Option<(UpdateContext<'a>, &'a mut AnyTile)> {
let mut tile = pane.get_mut(position)?;
if tile.updated {
return None
}
tile.updated = true; // prevent duplicate updates
commit.updates.push(position);
let ptr: *mut AnyTile = &mut **(tile.get_mut().as_mut()?);
let res = Self {
position,
state: tile.state(),
signal: tile.take_signal(),
pane,
commit
};
// SAFETY: ptr is a valid pointer
// SAFETY: aliasing is prevented by the invariants of UpdateContext
Some((res, unsafe {
&mut *ptr
}))
}
/// Returns the position of the currently updated tile.
#[inline]
pub fn position(&self) -> (usize, usize) {
self.position
}
/// Returns the [signal](crate::FullTile::signal) of the currently updated tile.
#[inline]
pub fn signal<'b>(&'b self) -> Option<&'b Signal> where 'a: 'b {
self.signal.as_ref()
}
/// Performs [`std::mem::take`] on the signal of the currently updated tile.
#[inline]
pub fn take_signal(&mut self) -> Option<Signal> {
std::mem::take(&mut self.signal)
}
// #[inline]
// pub fn set_signal(&mut self, signal: Option<Signal>) {
// *self.signal = signal;
// }
/// Returns the state of the current tile.
#[inline]
pub fn state(&self) -> State {
self.state
}
/// Sets the state of the current tile to `state`.
#[inline]
pub fn set_state(&mut self, state: State) {
self.commit.set_state(self.position, state);
}
/// Sets the state of the current tile to `state.next()`
#[inline]
pub fn next_state(&mut self) {
self.commit.set_state(self.position, self.state.next());
}
/// Returns an immutable reference to the [FullTile] at `pos` in the current [Pane].
/// Returns `None` if the tile is borrowed mutably, if it is the current tile or if it does not exist.
#[inline]
pub fn get<'b>(&'b self, pos: (usize, usize)) -> Option<&'b FullTile> where 'a: 'b {
if self.position == pos {
None
} else {
self.pane.get(pos)
}
}
/// Returns `Some((position.x + Δx, position.y + Δy))` iff `(x + Δx, y + Δy)` is inside the pane
#[inline]
pub fn offset(&self, offset: (i8, i8)) -> Option<(usize, usize)> {
self.pane.offset(self.position, offset)
}
/// Shortcut for calling both `ctx.offset(offset)` and `ctx.get(pos)`
#[inline]
pub fn get_offset<'b>(&'b self, offset: (i8, i8)) -> Option<((usize, usize), &'b FullTile)> where 'a: 'b {
self.offset(offset).and_then(|pos| self.get(pos).map(|tile| (pos, tile)))
}
/// Returns whether or not the tile at `pos` accepts a signal coming from `direction`.
/// If the tile does not exist, then this function will return `false`.
#[inline]
pub fn accepts_signal(&self, pos: (usize, usize), direction: Direction) -> bool {
match self.get(pos) {
Some(tile) => tile.accepts_signal(direction),
None => false
}
}
/// Sends a signal to be stored in a cell (may be the current one), the signal overrides that of the other cell
/// Returns true if the signal was stored in a cell, false otherwise.
/// The target cell's state will be set to `Active` if it received the signal.
/// The signal's `position` will be set to `pos`.
pub fn send(&mut self, pos: (usize, usize), mut signal: Signal) -> Option<()> {
signal.set_position(pos);
if !self.pane.in_bounds(pos) {
return None
}
self.commit.send(pos, signal);
Some(())
}
}
pub(crate) struct UpdateCommit {
states: Vec<(usize, usize, State)>,
signals: Vec<(usize, usize, Option<Signal>)>,
updates: Vec<(usize, usize)>,
}
impl UpdateCommit {
pub(crate) fn new() -> Self {
Self {
states: Vec::new(),
signals: Vec::new(),
updates: Vec::new(),
}
}
fn send(&mut self, pos: (usize, usize), signal: Signal) {
self.signals.push((pos.0, pos.1, Some(signal)));
}
fn set_state(&mut self, pos: (usize, usize), state: State) {
self.states.push((pos.0, pos.1, state));
}
pub(crate) fn apply(self, pane: &mut Pane) {
for (x, y) in self.updates {
if let Some(tile) = pane.get_mut((x, y)) {
tile.updated = false;
}
}
for (x, y, state) in self.states {
if let Some(tile) = pane.get_mut((x, y)) {
tile.set_state(state);
}
}
for (x, y, signal) in self.signals {
let push_signal = if let Some(tile) = pane.get_mut((x, y)) {
tile.set_signal(signal);
tile.set_state(State::Active);
// For some reason std::mem::drop(tile) isn't enough here
true
} else {
false
};
if push_signal {
pane.signals.push((x, y));
}
}
}
}