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//! Transmission tiles: allow for inter-Pane communication
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use crate::prelude::*;
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// use crate::tile::prelude::*;
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/// Instantly sends any incomming signals to `coordinates`
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#[derive(Clone, Debug)]
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pub struct Teleporter {
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pub coordinates: (String, usize, usize),
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}
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impl Teleporter {
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pub fn new(name: String, x: usize, y: usize) -> Self {
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Self {
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coordinates: (name, x, y),
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}
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}
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}
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impl Tile for Teleporter {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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if let Some(signal) = context.take_signal() {
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context.send_outbound(self.coordinates.clone(), signal);
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}
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if context.state() != State::Idle {
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context.next_state();
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}
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}
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fn draw(&self, x: usize, y: usize, state: State, surface: &mut TextSurface) {
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surface.set(x, y, TextChar::from_state('P', state));
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}
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}
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/// Sends a signal through a virtual wire towards `coordinates`.
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#[derive(Clone, Debug)]
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pub struct Sender {
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pub coordinates: (String, usize, usize),
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pub path: Vec<(i32, i32)>, // x, y
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pub length: usize,
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pub signals: Vec<(Signal, usize)>,
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}
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impl Sender {
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pub fn new(name: String, x: usize, y: usize) -> Self {
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Self {
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coordinates: (name, x, y),
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path: Vec::new(),
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length: 0,
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signals: Vec::new(),
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}
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}
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// TODO: implement WorldMask, calculate_path and a method of Tile to call this method automatically
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pub fn calculate_path(&mut self, origin: (i32, i32), world: &World) {
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use pathfinding::directed::astar::astar;
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// A* search
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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struct Pos(i32, i32);
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impl Pos {
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fn neighbors(&self, world: &World) -> [(Pos, i32); 4] {
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let x = self.0;
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let y = self.1;
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[
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Pos(x + 1, y).with_weight(world),
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Pos(x - 1, y).with_weight(world),
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Pos(x, y + 1).with_weight(world),
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Pos(x, y - 1).with_weight(world),
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]
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}
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fn with_weight(self, world: &World) -> (Self, i32) {
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if world.in_pane(self.0, self.1) {
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(self, 100)
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} else {
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(self, 1)
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}
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}
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fn heuristic(&self, target: Pos) -> i32 {
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(self.0 - target.0).abs() + (self.1 - target.1).abs()
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}
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}
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impl From<Pos> for (i32, i32) {
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fn from(pos: Pos) -> (i32, i32) {
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(pos.0, pos.1)
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}
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}
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impl From<&Pos> for (i32, i32) {
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fn from(pos: &Pos) -> (i32, i32) {
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(pos.0, pos.1)
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}
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}
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if let Some(pane) = world.get_pane(&self.coordinates.0) {
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let target = Pos(
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pane.position().0 + self.coordinates.1 as i32,
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pane.position().1 + self.coordinates.2 as i32,
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);
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if let Some((best_path, _)) = astar(
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&Pos(origin.0, origin.1),
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|node| node.neighbors(world),
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|node| node.heuristic(target),
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|&node| node == target,
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) {
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self.path = Vec::new();
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self.path.push((best_path[0].0, best_path[0].1));
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for (prev, current) in best_path.iter().zip(best_path.iter().skip(1)).skip(1) {
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// If self.path.last(), prev, current aren't aligned, push prev to self.path
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let prev_x_aligned = self.path[self.path.len() - 1].0 == prev.0;
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let curr_x_aligned = prev.0 == current.0;
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if prev_x_aligned != curr_x_aligned {
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self.path.push(prev.into());
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}
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}
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if self.path[self.path.len() - 1] != best_path[best_path.len() - 1].into() {
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self.path.push(best_path[best_path.len() - 1].into());
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}
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self.length = best_path.len() - 1;
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}
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}
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}
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}
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impl Tile for Sender {
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fn update<'b>(&'b mut self, mut context: UpdateContext<'b>) {
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let mut needs_sending = false;
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for (_signal, ref mut time) in self.signals.iter_mut() {
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*time += 1;
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if *time >= self.length {
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needs_sending = true;
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}
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}
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if let Some(signal) = context.take_signal() {
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self.signals.push((signal, 0));
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if self.length == 0 {
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needs_sending = true;
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}
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}
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if needs_sending {
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for (signal, _time) in self.signals.drain_filter(|(_, time)| *time >= self.length) {
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context.send_outbound(self.coordinates.clone(), signal);
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}
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}
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if context.state() == State::Active {
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context.next_state();
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} else if context.state() == State::Dormant && self.signals.len() == 0 {
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context.next_state();
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}
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}
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// TODO: read self.signals to determine the state of each char
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// TODO: automated test
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fn draw(&self, x: usize, y: usize, _state: State, surface: &mut TextSurface) {
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for (prev, next) in self.path.iter().zip(self.path.iter().skip(1)) {
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if prev.0 != next.0 {
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// Draw the diode of the corner
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let ch = if next.0 > prev.0 { '>' } else { '<' };
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surface.set(
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(x as i32 + prev.0) as usize,
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(y as i32 + prev.1) as usize,
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TextChar::from_state(ch, State::Idle),
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);
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// Draw the horizontal line
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for dx in (prev.0 + 1)..(next.0) {
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surface.set(
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(x as i32 + dx) as usize,
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(y as i32 + prev.1) as usize,
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TextChar::from_state('-', State::Idle),
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);
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}
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} else {
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// Draw the diode of the corner
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let ch = if next.1 > prev.1 { 'v' } else { '^' };
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surface.set(
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(x as i32 + prev.0) as usize,
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(y as i32 + prev.1) as usize,
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TextChar::from_state(ch, State::Idle),
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);
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// Draw the vertical line
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for dy in (prev.1 + 1)..(next.1) {
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surface.set(
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(y as i32 + prev.0) as usize,
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(y as i32 + dy) as usize,
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TextChar::from_state('|', State::Idle),
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);
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}
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}
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use veccell::{VecRef, VecRefMut};
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#[test]
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fn test_teleporter_transmit_same_pane() {
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use crate::{Diode, Wire};
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use Direction::*;
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use Orientation::*;
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let mut main_pane = test_tile_setup!(
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3,
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3,
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[
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Diode::new(Right),
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Teleporter::new(String::from("main"), 2, 2),
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(),
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(),
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(),
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(),
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(),
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(),
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Wire::new(Any)
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]
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);
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test_set_signal!(main_pane, (0, 0), Right);
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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world.step();
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assert_signal!(world.get_pane("main").unwrap(), (1, 0));
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world.step();
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assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
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assert_signal!(world.get_pane("main").unwrap(), (2, 2));
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world.step();
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assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
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assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
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assert_no_signal!(world.get_pane("main").unwrap(), (2, 2));
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}
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#[test]
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fn test_teleporter_transmit_other_pane() {
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use crate::{Diode, Wire};
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use Direction::*;
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use Orientation::*;
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let mut main_pane = test_tile_setup!(
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2,
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1,
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[
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Diode::new(Right),
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Teleporter::new(String::from("sub"), 0, 0),
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]
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);
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test_set_signal!(main_pane, (0, 0), Right);
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let sub_pane = test_tile_setup!(1, 1, [Wire::new(Any),]);
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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world.set_pane(String::from("sub"), sub_pane);
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world.step();
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assert_signal!(world.get_pane("main").unwrap(), (1, 0));
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world.step();
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assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
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assert_signal!(world.get_pane("sub").unwrap(), (0, 0));
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world.step();
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assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
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assert_no_signal!(world.get_pane("main").unwrap(), (1, 0));
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assert_no_signal!(world.get_pane("sub").unwrap(), (0, 0));
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}
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#[test]
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fn test_teleporter_transmit_self() {
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use Direction::*;
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let mut main_pane = test_tile_setup!(1, 1, [Teleporter::new(String::from("main"), 0, 0),]);
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test_set_signal!(main_pane, (0, 0), Right);
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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for _ in 0..5 {
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world.step();
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assert_signal!(world.get_pane("main").unwrap(), (0, 0));
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}
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}
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#[test]
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fn test_sender_instantaneous() {
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use crate::Wire;
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use Direction::*;
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use Orientation::*;
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let mut main_pane = test_tile_setup!(
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1,
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3,
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[Sender::new(String::from("main"), 0, 2), (), Wire::new(Any)]
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);
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test_set_signal!(main_pane, (0, 0), Right);
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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world.step();
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assert_signal!(world.get_pane("main").unwrap(), (0, 2));
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}
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#[test]
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fn test_sender_delay() {
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use crate::Wire;
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use Direction::*;
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use Orientation::*;
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let mut sender = Sender::new(String::from("main"), 0, 2);
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sender.length = 2;
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let mut main_pane = test_tile_setup!(1, 3, [sender, (), Wire::new(Any)]);
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test_set_signal!(main_pane, (0, 0), Right);
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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for n in 0..2 {
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world.step();
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let sender: VecRef<'_, Sender> = world
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.get_pane("main")
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.unwrap()
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.get_as::<Sender>((0, 0))
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.unwrap();
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assert!(sender.signals.len() == 1);
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assert!(sender.signals[0].1 == n);
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drop(sender);
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assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
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assert_no_signal!(world.get_pane("main").unwrap(), (0, 2));
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}
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world.step();
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let sender: VecRef<'_, Sender> = world
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.get_pane("main")
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.unwrap()
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.get_as::<Sender>((0, 0))
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.unwrap();
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assert!(sender.signals.len() == 0);
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assert_no_signal!(world.get_pane("main").unwrap(), (0, 0));
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assert_signal!(world.get_pane("main").unwrap(), (0, 2));
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}
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#[test]
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fn test_sender_pathfinding() {
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use crate::Wire;
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let mut main_pane = test_tile_setup!(1, 1, [Sender::new(String::from("second"), 0, 0),]);
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main_pane.set_position((0, 0));
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let mut second_pane = test_tile_setup!(1, 1, [Wire::new(Orientation::Any)]);
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second_pane.set_position((2, 0));
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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world.set_pane(String::from("second"), second_pane);
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let mut tile = world
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.get_pane("main")
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.unwrap()
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.borrow_mut_as::<Sender>((0, 0))
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.unwrap();
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tile.calculate_path((0, 0), &world);
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assert_eq!(tile.path, [(0, 0), (2, 0)]);
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assert_eq!(tile.length, 2);
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drop(tile);
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world.get_pane_mut("second").unwrap().set_position((2, 2));
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let mut tile = world
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.get_pane("main")
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.unwrap()
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.borrow_mut_as::<Sender>((0, 0))
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.unwrap();
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tile.calculate_path((0, 0), &world);
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assert!(tile.path == [(0, 0), (2, 0), (2, 2)] || tile.path == [(0, 0), (0, 2), (2, 2)]);
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assert_eq!(tile.length, 4);
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}
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#[test]
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fn test_sender_pathfinding_penalty() {
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use crate::Wire;
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let mut main_pane = test_tile_setup!(2, 4, [
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Sender::new(String::from("second"), 0, 0),
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(),
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(),
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(),
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(),
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(),
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(),
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(),
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]);
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main_pane.set_position((0, 0));
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let mut obstacle_pane = test_tile_setup!(4, 1, [(), (), (), ()]);
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obstacle_pane.set_position((2, 1));
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let mut second_pane = test_tile_setup!(1, 1, [Wire::new(Orientation::Any)]);
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second_pane.set_position((2, 2));
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let mut world = World::new();
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world.set_pane(String::from("main"), main_pane);
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world.set_pane(String::from("obstacle"), obstacle_pane);
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world.set_pane(String::from("second"), second_pane);
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let mut tile = world
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.get_pane("main")
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.unwrap()
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.borrow_mut_as::<Sender>((0, 0))
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.unwrap();
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tile.calculate_path((0, 0), &world);
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assert_eq!(tile.path, [
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(0, 0),
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(-1, 0),
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(-1, 4),
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(2, 4),
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(2, 2)
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]);
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}
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}
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