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@ -1,5 +1,4 @@
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use super::*;
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use std::ptr::NonNull;
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use veccell::{VecRef, VecRefMut};
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// TODO: write VecCell, to make miri happy
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@ -85,11 +84,14 @@ impl<'a> UpdateContext<'a> {
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ret.is_some() -> ret.as_ref().unwrap().0.commit.updates.iter().find(|&&x| x == position).is_some(),
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"Should add an entry in self.commit.updates if result is Some"
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)]
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pub(crate) fn new(
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pane: &'a Pane,
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pub(crate) fn new<'b>(
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pane: &'b Pane,
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position: (usize, usize),
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commit: &'a mut UpdateCommit,
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) -> Option<(UpdateContext<'a>, VecRefMut<'a, FullTile>)> {
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) -> Option<(UpdateContext<'a>, VecRefMut<'b, FullTile>)>
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where
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'b: 'a, // 'b ⊇ 'a
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{
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let mut tile = pane.borrow_mut(position)?;
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if tile.updated {
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return None;
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@ -105,8 +107,6 @@ impl<'a> UpdateContext<'a> {
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commit,
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};
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// SAFETY: ptr is a valid pointer
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// SAFETY: aliasing is prevented by the invariants of UpdateContext
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Some((res, tile))
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}
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@ -324,6 +324,7 @@ impl<'a> UpdateContext<'a> {
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ret.is_ok() -> self.commit.signals.iter().find(|(x, y, _)| position == (*x, *y)).is_some(),
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"Should add an entry in self.commit.signals if result is Some"
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)]
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#[allow(unused_mut)]
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pub fn force_send(&mut self, position: (usize, usize), mut signal: Signal) -> Result<(), SendError> {
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if !self.in_bounds(position) {
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return Err(SendError(signal));
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@ -362,51 +363,43 @@ impl<'a> UpdateContext<'a> {
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}
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}
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// TODO: re-implement through UpdateCommit
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// /// Stores the current signal back in the current tile, guaranteeing that it will stay there for
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// /// this update cycle. See [`take_signal`](UpdateContext::take_signal) for more information.
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// ///
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// /// This method differs from [`send`](UpdateContext::send), as it takes action immediately.
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// /// The signal may also not be modified, as it would otherwise break the guarantees of [`Pane::step`].
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// ///
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// /// This function will [`std::mem::take`] the signal stored in `UpdateContext`, similar to [`take_signal`](UpdateContext::take_signal).
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// /// If you wish to modify or send copies of the signal, then you will need to call [`signal`](UpdateContext::signal) beforehand and make
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// /// clones of the signal before calling `keep`.
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// ///
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// /// If `take_signal` or `keep` are called before this functions, then it will do nothing.
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// ///
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// /// # Example
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// ///
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// /// ```
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// /// # use stackline::prelude::*;
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// /// #[derive(Clone, Debug)]
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// /// pub struct StorageTile {};
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// ///
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// /// impl Tile for StorageTile {
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// /// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
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// /// if ctx.signal().is_some() {
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// /// ctx.keep();
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// /// }
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// /// // If we weren't to do this, then the signal would get dropped here
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// /// }
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// /// }
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// /// ```
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// #[ensures(self.signal.is_none())]
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// pub fn keep(&mut self) {
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// if self.signal.is_none() {
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// return;
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// }
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// unsafe {
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// // SAFETY: we only access self.pane[self.position].signal, not self.pane[self.position].cell
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// self.pane
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// .as_mut()
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// .get_mut(self.position)
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// .unwrap_or_else(|| unreachable!())
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// .set_signal(std::mem::take(&mut self.signal));
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// }
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// }
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/// Stores the current signal back in the current tile, guaranteeing that it will stay there for
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/// this update cycle. See [`take_signal`](UpdateContext::take_signal) for more information.
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///
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/// This method differs from [`send`](UpdateContext::send), as it takes action immediately.
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/// The signal may also not be modified, as it would otherwise break the guarantees of [`Pane::step`].
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///
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/// This function will [`std::mem::take`] the signal stored in `UpdateContext`, similar to [`take_signal`](UpdateContext::take_signal).
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/// If you wish to modify or send copies of the signal, then you will need to call [`signal`](UpdateContext::signal) beforehand and make
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/// clones of the signal before calling `keep`.
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///
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/// If `take_signal` or `keep` are called before this functions, then it will do nothing.
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///
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/// # Example
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///
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/// ```
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/// # use stackline::prelude::*;
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/// #[derive(Clone, Debug)]
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/// pub struct StorageTile {};
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///
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/// impl Tile for StorageTile {
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/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
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/// if ctx.signal().is_some() {
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/// ctx.keep();
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/// }
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/// // If we weren't to do this, then the signal would get dropped here
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/// }
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/// }
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/// ```
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#[ensures(self.signal.is_none())]
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pub fn keep(&mut self) {
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match std::mem::take(&mut self.signal) {
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Some(signal) => {
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self.commit.set_self_signal(Some(signal));
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},
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_ => {}
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}
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}
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}
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pub struct SendError(pub Signal);
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@ -431,6 +424,8 @@ pub(crate) struct UpdateCommit {
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states: Vec<(usize, usize, State)>,
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signals: Vec<(usize, usize, Option<Signal>)>,
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updates: Vec<(usize, usize)>,
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self_signal: Option<Signal>,
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}
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impl UpdateCommit {
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@ -439,6 +434,8 @@ impl UpdateCommit {
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states: Vec::new(),
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signals: Vec::new(),
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updates: Vec::new(),
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self_signal: None,
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}
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}
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@ -450,6 +447,10 @@ impl UpdateCommit {
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self.states.push((pos.0, pos.1, state));
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}
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fn set_self_signal(&mut self, signal: Option<Signal>) {
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self.self_signal = signal;
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}
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pub(crate) fn apply(self, pane: &mut Pane) {
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for (x, y) in self.updates {
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if let Some(tile) = pane.get_mut((x, y)) {
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@ -478,4 +479,15 @@ impl UpdateCommit {
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}
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}
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}
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/// Applies transformations on a FullTile before the end of the update phase
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#[inline]
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pub(crate) fn apply_immediate(&mut self, tile: &mut FullTile) {
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match std::mem::take(&mut self.self_signal) {
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Some(signal) => {
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tile.set_signal(Some(signal));
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}
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None => {}
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}
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}
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}
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