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use super::*;
use std::ptr::NonNull;
/** Provides an interface between a [`Tile`] and its parent [`Pane`] during [`Tile::update`].
All actions performed through `UpdateContext` will be executed *after* all the tiles have updated.
# Design
There are several factors that came into the design of `UpdateContext`:
- All of its methods are considered hot-path code, which means that allocations must be kept at a minimum
- All of the actions must be performed after all the tiles were updated
- We need mutable access to the current tile, so that it can update its internal state
As a result, there are a few oddities to take note of:
- If a [`Signal`] was in the updated tile, then it will be moved into the `UpdateContext`.
If you wish to put the signal back into its tile,
then you will need to call [`keep`](UpdateContext::keep) or [`send`](UpdateContext::send).
See [`take_signal`](UpdateContext::take_signal) for more information.
- Most methods that
# Example
Here is how you would implement a simple "counter" tile:
```
# use stackline::{*, tile::*, context::*};
#
#[derive(Clone, Debug)]
pub struct CounterTile(usize);
impl CounterTile {
pub fn new() -> Self {
Self(0)
}
}
impl Tile for CounterTile {
fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
if let Some(signal) = ctx.take_signal() {
// Update the internal state
self.0 += 1;
// Send the signal along: first, get the offset (Δx, Δy) associated with its direction and the tile at (x+Δx,y+Δy).
// Note that the next three lines can be shortened to `ctx.accepts_direction(signal.direction())`
if let Some((pos, tile)) = ctx.get_offset(signal.direction().into_offset()) {
// Then, check that `tile` accepts signals
if tile.accepts_signal(signal.direction()) {
// Finally, send the signal
ctx.send(pos, signal).unwrap_or_else(|| unreachable!());
}
}
}
}
}
```
# Safety
Because [`Tile::update`] requires a `&mut self` reference, the current [`Tile`] cannot be accessed through [`UpdateContext::get`].
This structure stores the [`State`] and [`Signal`] of the [`FullTile`] containing the current tile, so these can be accessed nonetheless, and it is still possible and safe to call [`UpdateContext::send`] on the current position.
**/
pub struct UpdateContext<'a> {
position: (usize, usize),
pane: NonNull<Pane>,
state: State,
signal: Option<Signal>,
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commit: &'a mut UpdateCommit,
}
// SAFETY: self.pane.tiles[self.position].cell may not be accessed by any method of UpdateContext
impl<'a> UpdateContext<'a> {
/// Creates a new UpdateContext
/// Returns `None` if the tile was already updated or is empty
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pub(crate) fn new(
pane: &'a mut Pane,
position: (usize, usize),
commit: &'a mut UpdateCommit,
) -> Option<(UpdateContext<'a>, &'a mut AnyTile)> {
let mut tile = pane.get_mut(position)?;
if tile.updated {
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return None;
}
tile.updated = true; // prevent duplicate updates
commit.updates.push(position);
let ptr: *mut AnyTile = &mut **(tile.get_mut().as_mut()?);
let res = Self {
position,
state: tile.state(),
signal: tile.take_signal(),
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pane: unsafe { NonNull::new_unchecked(&mut *pane) },
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commit,
};
// SAFETY: ptr is a valid pointer
// SAFETY: aliasing is prevented by the invariants of UpdateContext
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Some((res, unsafe { &mut *ptr }))
}
/// Returns the position of the currently updated tile.
///
/// # Example
///
/// ```
/// # use stackline::prelude::*;
/// # #[derive(Clone, Debug)]
/// # pub struct MyTile;
/// # impl Tile for MyTile {
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
/// if let Some(mut signal) = ctx.take_signal() {
/// let (x, y) = ctx.position();
/// signal.push(Value::Number(y as f64));
/// signal.push(Value::Number(x as f64));
/// }
/// }
/// # }
/// ```
#[inline]
pub fn position(&self) -> (usize, usize) {
self.position
}
/// Returns the [signal](crate::FullTile::signal) of the currently updated tile.
#[inline]
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pub fn signal<'b>(&'b self) -> Option<&'b Signal>
where
'a: 'b,
{
self.signal.as_ref()
}
/// Performs [`std::mem::take`] on the [signal](crate::FullTile::signal) of the currently updated tile.
///
/// # Note
///
/// Even if this function is not called, the current tile will still be stripped from its signal whenever it is updated.
///
/// If you do want to keep the signal where it is, then you must either
/// [`send`](UpdateContext::send) it to the current tile
/// (which will only take effect at the end of the update phase),
/// or [`keep`](UpdateContext::keep) it (which will take effect immediately but cannot be called together with `take_signal`).
///
/// # Example
///
/// ```
/// # use stackline::prelude::*;
/// #[derive(Clone, Debug)]
/// pub struct PrintTile;
///
/// impl Tile for PrintTile {
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
/// if let Some(mut signal) = ctx.take_signal() {
/// println!("{:?}", signal.pop());
/// }
/// }
/// }
/// ```
#[inline]
pub fn take_signal(&mut self) -> Option<Signal> {
std::mem::take(&mut self.signal)
}
/// Returns the [`State`] of the current tile.
#[inline]
pub fn state(&self) -> State {
self.state
}
/// Sets the state of the current tile to `state`.
///
/// # Note
///
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
#[inline]
pub fn set_state(&mut self, state: State) {
self.commit.set_state(self.position, state);
}
/// Sets the state of the current tile to `state.next()`
///
/// # Note
///
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
#[inline]
pub fn next_state(&mut self) {
self.commit.set_state(self.position, self.state.next());
}
/// Returns an immutable reference to the [FullTile] at `pos` in the current [Pane].
/// Returns `None` if the tile is borrowed mutably, if it is the current tile or if it does not exist.
#[inline]
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pub fn get<'b>(&'b self, pos: (usize, usize)) -> Option<&'b FullTile>
where
'a: 'b,
{
if self.position == pos {
None
} else {
unsafe {
// SAFETY: pos != self.position, thus self.pane[self.position].cell cannot be accessed
self.pane.as_ref().get(pos)
}
}
}
/// Returns `Some((position.x + Δx, position.y + Δy))` iff `(x + Δx, y + Δy)` is inside the current pane.
#[inline]
pub fn offset(&self, offset: (i8, i8)) -> Option<(usize, usize)> {
unsafe {
// SAFETY: Pane::offset does not read `self.pane.cells`
self.pane.as_ref().offset(self.position, offset)
}
}
/// Returns `true` iff `(x, y)` is within the bounds of the current pane.
#[inline]
pub fn in_bounds(&self, pos: (usize, usize)) -> bool {
unsafe {
// SAFETY: Pane::in_bounds does not read `self.pane.cells`
self.pane.as_ref().in_bounds(pos)
}
}
/// Shortcut for calling both `ctx.offset(offset)` and `ctx.get(pos)`
#[inline]
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pub fn get_offset<'b>(&'b self, offset: (i8, i8)) -> Option<((usize, usize), &'b FullTile)>
where
'a: 'b,
{
self.offset(offset)
.and_then(|pos| self.get(pos).map(|tile| (pos, tile)))
}
/// Returns whether or not the tile at `pos` accepts a signal coming from `direction`.
/// If the tile does not exist, then this function will return `false`.
#[inline]
pub fn accepts_signal(&self, pos: (usize, usize), direction: Direction) -> bool {
match self.get(pos) {
Some(tile) => tile.accepts_signal(direction),
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None => false,
}
}
/// Returns `Some(pos)` iff `pos = (x + Δx, y + Δy)` is a valid position and `ctx.get(pos).accepts_signal(direction)`.
///
/// This can be used as a shortcut to [`ctx.get_offset(direction.into_offset())`](UpdateContext::get_offset)
/// paired with [`ctx.accepts_signal(new_pos, direction)`](UpdateContext::accepts_signal).
///
/// # Example
///
/// ```
/// # use stackline::prelude::*;
/// # #[derive(Clone, Debug)]
/// # pub struct MyTile;
/// # impl Tile for MyTile {
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
/// if let Some(signal) = ctx.take_signal() {
/// if let Some(pos) = ctx.accepts_direction(Direction::Down) {
/// ctx.send(pos, signal);
/// }
/// }
/// }
/// # }
/// ```
#[inline]
pub fn accepts_direction(&self, direction: Direction) -> Option<(usize, usize)> {
let (pos, tile) = self.get_offset(direction.into_offset())?;
if tile.accepts_signal(direction) {
Some(pos)
} else {
None
}
}
/// Sends a signal to be stored in a cell (may be the current one), overriding any signal that was in that cell.
///
/// Returns true if the signal was stored in a cell, false otherwise.
/// The target cell's state will be set to `Active` if it received the signal.
/// The signal's `position` will be set to `pos`.
///
/// # Note
///
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
/// See [`keep`](UpdateContext::keep) for a variant of this method that takes effect immediately.
pub fn send(&mut self, pos: (usize, usize), mut signal: Signal) -> Option<()> {
signal.set_position(pos);
if !self.in_bounds(pos) {
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return None;
}
self.commit.send(pos, signal);
Some(())
}
/// Stores the current signal back in the current tile, guaranteeing that it will stay there for
/// this update cycle. See [`take_signal`](UpdateContext::take_signal) for more information.
///
/// This method differs from [`send`](UpdateContext::send), as it takes action immediately.
/// The signal may also not be modified, as it would otherwise break the guarantees of [`Pane::step`].
///
/// This function will [`std::mem::take`] the signal stored in `UpdateContext`, similar to [`take_signal`](UpdateContext::take_signal).
/// If you wish to modify or send copies of the signal, then you will need to call [`signal`](UpdateContext::signal) beforehand and make
/// clones of the signal before calling `keep`.
///
/// # Example
///
/// ```
/// # use stackline::prelude::*;
/// #[derive(Clone, Debug)]
/// pub struct StorageTile {};
///
/// impl Tile for StorageTile {
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
/// if ctx.signal().is_some() {
/// ctx.keep();
/// }
/// // If we weren't to do this, then the signal would get dropped here
/// }
/// }
/// ```
pub fn keep(&mut self) {
unsafe {
// SAFETY: we only access self.pane[self.position].signal, not self.pane[self.position].cell
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self.pane
.as_mut()
.get_mut(self.position)
.unwrap_or_else(|| unreachable!())
.set_signal(std::mem::take(&mut self.signal));
}
}
}
/// Temporarily holds a list of actions to be made on a given Pane, which should be [applied](UpdateCommit::apply)
/// after every tile was updated.
pub(crate) struct UpdateCommit {
states: Vec<(usize, usize, State)>,
signals: Vec<(usize, usize, Option<Signal>)>,
updates: Vec<(usize, usize)>,
}
impl UpdateCommit {
pub(crate) fn new() -> Self {
Self {
states: Vec::new(),
signals: Vec::new(),
updates: Vec::new(),
}
}
fn send(&mut self, pos: (usize, usize), signal: Signal) {
self.signals.push((pos.0, pos.1, Some(signal)));
}
fn set_state(&mut self, pos: (usize, usize), state: State) {
self.states.push((pos.0, pos.1, state));
}
pub(crate) fn apply(self, pane: &mut Pane) {
for (x, y) in self.updates {
if let Some(tile) = pane.get_mut((x, y)) {
tile.updated = false;
}
}
for (x, y, state) in self.states {
if let Some(tile) = pane.get_mut((x, y)) {
tile.set_state(state);
}
}
for (x, y, signal) in self.signals {
let push_signal = if let Some(tile) = pane.get_mut((x, y)) {
tile.set_signal(signal);
tile.set_state(State::Active);
// For some reason std::mem::drop(tile) isn't enough here
true
} else {
false
};
if push_signal {
pane.signals.push((x, y));
}
}
}
}