|
|
|
use super::*;
|
|
|
|
use veccell::{VecRef, VecRefMut};
|
|
|
|
|
|
|
|
/** Provides an interface between a [`Tile`] and its parent [`Pane`] during [`Tile::update`].
|
|
|
|
All actions performed through `UpdateContext` will be executed *after* all the tiles have updated.
|
|
|
|
|
|
|
|
# Design
|
|
|
|
|
|
|
|
There are several factors that came into the design of `UpdateContext`:
|
|
|
|
|
|
|
|
- All of its methods are considered hot-path code, which means that allocations must be kept at a minimum
|
|
|
|
- All of the actions must be performed after all the tiles were updated
|
|
|
|
- We need mutable access to the current tile, so that it can update its internal state
|
|
|
|
|
|
|
|
As a result, there are a few oddities to take note of:
|
|
|
|
|
|
|
|
- If a [`Signal`] was in the updated tile, then it will be *moved* into the `UpdateContext`.
|
|
|
|
If you wish to put the signal back into its tile,
|
|
|
|
then you will need to call [`keep`](UpdateContext::keep) or [`send`](UpdateContext::send).
|
|
|
|
See [`take_signal`](UpdateContext::take_signal) for more information.
|
|
|
|
- Most methods that modify the state of a tile will instead store the modified state in a temporary buffer
|
|
|
|
and apply the modifications after every tile was updated. The only exception to this is [`UpdateContext::keep`].
|
|
|
|
|
|
|
|
# Example
|
|
|
|
|
|
|
|
Here is how you would implement a simple "counter" tile:
|
|
|
|
|
|
|
|
```
|
|
|
|
# use stackline::tile::prelude::*;
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize, Default)]
|
|
|
|
pub struct CounterTile(usize);
|
|
|
|
|
|
|
|
impl CounterTile {
|
|
|
|
pub fn new() -> Self {
|
|
|
|
Self(0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Tile for CounterTile {
|
|
|
|
fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
|
|
|
|
if let Some(signal) = ctx.take_signal() {
|
|
|
|
// Update the internal state
|
|
|
|
self.0 += 1;
|
|
|
|
|
|
|
|
// Send the signal along: first, get the offset (Δx, Δy) associated with its direction and the position at (x+Δx,y+Δy).
|
|
|
|
if let Some(pos) = ctx.offset(signal.direction().into_offset()) {
|
|
|
|
// Finally, send the signal
|
|
|
|
let _ = ctx.send(pos, signal.direction(), signal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
**/
|
|
|
|
pub struct UpdateContext<'a> {
|
|
|
|
position: (usize, usize),
|
|
|
|
pane: &'a Pane,
|
|
|
|
state: State,
|
|
|
|
signal: Option<Signal>,
|
|
|
|
commit: &'a mut UpdateCommit,
|
|
|
|
}
|
|
|
|
|
|
|
|
// SAFETY: self.pane.tiles[self.position].cell may not be accessed by any method of UpdateContext
|
|
|
|
impl<'a> UpdateContext<'a> {
|
|
|
|
/// Creates a new UpdateContext
|
|
|
|
/// Returns `None` if the tile was already updated, is empty or does not exist.
|
|
|
|
pub(crate) fn new<'b>(
|
|
|
|
pane: &'b Pane,
|
|
|
|
position: (usize, usize),
|
|
|
|
commit: &'a mut UpdateCommit,
|
|
|
|
) -> Option<(UpdateContext<'a>, VecRefMut<'b, FullTile>)>
|
|
|
|
where
|
|
|
|
'b: 'a, // 'b ⊇ 'a
|
|
|
|
{
|
|
|
|
let mut tile = pane.borrow_mut(position)?;
|
|
|
|
if tile.updated {
|
|
|
|
return None;
|
|
|
|
}
|
|
|
|
tile.updated = true; // prevent duplicate updates
|
|
|
|
commit.updates.push(position);
|
|
|
|
|
|
|
|
let res = Self {
|
|
|
|
position,
|
|
|
|
state: tile.state(),
|
|
|
|
signal: tile.take_signal(),
|
|
|
|
pane,
|
|
|
|
commit,
|
|
|
|
};
|
|
|
|
|
|
|
|
Some((res, tile))
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the position of the currently updated tile.
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```
|
|
|
|
/// # use stackline::tile::prelude::*;
|
|
|
|
/// # #[derive(Clone, Debug, Serialize, Deserialize, Default)]
|
|
|
|
/// # pub struct MyTile;
|
|
|
|
/// # impl Tile for MyTile {
|
|
|
|
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
|
|
|
|
/// if let Some(mut signal) = ctx.take_signal() {
|
|
|
|
/// let (x, y) = ctx.position();
|
|
|
|
/// signal.push(Value::Number(y as f64));
|
|
|
|
/// signal.push(Value::Number(x as f64));
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// # }
|
|
|
|
/// ```
|
|
|
|
#[inline]
|
|
|
|
pub fn position(&self) -> (usize, usize) {
|
|
|
|
self.position
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the [`width`](Pane::width) of the current [`Pane`].
|
|
|
|
#[inline]
|
|
|
|
pub fn width(&self) -> NonZeroUsize {
|
|
|
|
self.pane.width()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the [`height`](Pane::height) of the current [`Pane`].
|
|
|
|
#[inline]
|
|
|
|
pub fn height(&self) -> NonZeroUsize {
|
|
|
|
self.pane.height()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns a reference to the [signal](crate::FullTile::signal) of the currently updated tile.
|
|
|
|
#[inline]
|
|
|
|
pub fn signal<'b>(&'b self) -> Option<&'b Signal>
|
|
|
|
where
|
|
|
|
'a: 'b,
|
|
|
|
{
|
|
|
|
self.signal.as_ref()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Performs [`std::mem::take`] on the [signal](crate::FullTile::signal) of the currently updated tile.
|
|
|
|
///
|
|
|
|
/// # Note
|
|
|
|
///
|
|
|
|
/// Even if this function is not called, the current tile will still be stripped from its signal whenever it is updated.
|
|
|
|
///
|
|
|
|
/// If you do want to keep the signal where it is, then you must either
|
|
|
|
/// [`send`](UpdateContext::send) it to the current tile
|
|
|
|
/// (which will only take effect at the end of the update phase),
|
|
|
|
/// or [`keep`](UpdateContext::keep) it (which will take effect immediately but cannot be called together with `take_signal`).
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```
|
|
|
|
/// # use stackline::tile::prelude::*;
|
|
|
|
/// #[derive(Clone, Debug, Serialize, Deserialize, Default)]
|
|
|
|
/// pub struct PrintTile;
|
|
|
|
///
|
|
|
|
/// impl Tile for PrintTile {
|
|
|
|
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
|
|
|
|
/// if let Some(mut signal) = ctx.take_signal() {
|
|
|
|
/// println!("{:?}", signal.pop());
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// ```
|
|
|
|
#[inline]
|
|
|
|
pub fn take_signal(&mut self) -> Option<Signal> {
|
|
|
|
std::mem::take(&mut self.signal)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the [`State`] of the current tile.
|
|
|
|
#[inline]
|
|
|
|
pub fn state(&self) -> State {
|
|
|
|
self.state
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sets the state of the current tile to `state`.
|
|
|
|
///
|
|
|
|
/// # Note
|
|
|
|
///
|
|
|
|
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
|
|
|
|
#[inline]
|
|
|
|
pub fn set_state(&mut self, state: State) {
|
|
|
|
self.state = state;
|
|
|
|
self.commit.set_state(self.position, self.state);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sets the state of the current tile to `state.next()`
|
|
|
|
///
|
|
|
|
/// # Note
|
|
|
|
///
|
|
|
|
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
|
|
|
|
#[inline]
|
|
|
|
pub fn next_state(&mut self) {
|
|
|
|
self.state = self.state.next();
|
|
|
|
self.commit.set_state(self.position, self.state);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns an immutable reference to the [FullTile] at `pos` in the current [Pane].
|
|
|
|
/// Returns `None` if the tile is borrowed mutably, if it is the current tile or if it does not exist.
|
|
|
|
#[inline]
|
|
|
|
pub fn get<'b>(&'b self, pos: (usize, usize)) -> Option<VecRef<'b, FullTile>>
|
|
|
|
where
|
|
|
|
'a: 'b,
|
|
|
|
{
|
|
|
|
if self.position == pos {
|
|
|
|
None
|
|
|
|
} else {
|
|
|
|
self.pane.get(pos)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns `Some((position.x + Δx, position.y + Δy))` iff `(x + Δx, y + Δy)` is inside the current pane.
|
|
|
|
#[inline]
|
|
|
|
pub fn offset(&self, offset: (i8, i8)) -> Option<(usize, usize)> {
|
|
|
|
self.pane.offset(self.position, offset)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns `true` iff `(x, y)` is within the bounds of the current pane.
|
|
|
|
#[inline]
|
|
|
|
pub fn in_bounds(&self, position: (usize, usize)) -> bool {
|
|
|
|
self.pane.in_bounds(position)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Shortcut for calling both `ctx.offset(offset)` and `ctx.get(pos)`
|
|
|
|
#[inline]
|
|
|
|
pub fn get_offset<'b>(
|
|
|
|
&'b self,
|
|
|
|
offset: (i8, i8),
|
|
|
|
) -> Option<((usize, usize), VecRef<'b, FullTile>)>
|
|
|
|
where
|
|
|
|
'a: 'b,
|
|
|
|
{
|
|
|
|
self.offset(offset)
|
|
|
|
.and_then(|pos| self.get(pos).map(|tile| (pos, tile)))
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns whether or not the tile at `pos` accepts a signal coming from `direction`.
|
|
|
|
/// If the tile does not exist, then this function will return `false`.
|
|
|
|
#[inline]
|
|
|
|
pub fn accepts_signal(&self, pos: (usize, usize), direction: Direction) -> bool {
|
|
|
|
match self.get(pos) {
|
|
|
|
Some(tile) => tile.accepts_signal(direction),
|
|
|
|
None => false,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns `Some(pos)` iff `pos = (x + Δx, y + Δy)` is a valid position and `ctx.get(pos).accepts_signal(direction)`.
|
|
|
|
///
|
|
|
|
/// This can be used as a shortcut to [`ctx.get_offset(direction.into_offset())`](UpdateContext::get_offset)
|
|
|
|
/// paired with [`ctx.accepts_signal(new_pos, direction)`](UpdateContext::accepts_signal).
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```
|
|
|
|
/// # use stackline::tile::prelude::*;
|
|
|
|
/// # #[derive(Clone, Debug, Serialize, Deserialize, Default)]
|
|
|
|
/// # pub struct MyTile;
|
|
|
|
/// # impl Tile for MyTile {
|
|
|
|
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
|
|
|
|
/// if let Some(signal) = ctx.take_signal() {
|
|
|
|
/// if let Some(pos) = ctx.offset(Direction::Down.into_offset()) {
|
|
|
|
/// let _ = ctx.send(pos, Direction::Down, signal);
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// # }
|
|
|
|
/// ```
|
|
|
|
#[inline]
|
|
|
|
pub fn accepts_direction(&self, direction: Direction) -> Option<(usize, usize)> {
|
|
|
|
let (pos, tile) = self.get_offset(direction.into_offset())?;
|
|
|
|
if tile.accepts_signal(direction) {
|
|
|
|
Some(pos)
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: return Result
|
|
|
|
/// Sends a signal to be stored in a cell (may be the current one), overriding any signal that was in that cell.
|
|
|
|
///
|
|
|
|
/// Returns Some(()) if the signal was stored in a cell, None otherwise.
|
|
|
|
/// The target cell's state will be set to `Active` if it received the signal.
|
|
|
|
/// The signal's `position` will be set to `position`.
|
|
|
|
///
|
|
|
|
/// You should change the `direction` of the signal before calling this function.
|
|
|
|
///
|
|
|
|
/// # Note
|
|
|
|
///
|
|
|
|
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
|
|
|
|
/// See [`keep`](UpdateContext::keep) for a variant of this method that takes effect immediately.
|
|
|
|
pub fn force_send(
|
|
|
|
&mut self,
|
|
|
|
position: (usize, usize),
|
|
|
|
mut signal: Signal,
|
|
|
|
) -> Result<(), SendError> {
|
|
|
|
if !self.in_bounds(position) {
|
|
|
|
return Err(SendError(signal));
|
|
|
|
}
|
|
|
|
|
|
|
|
signal.set_position(position);
|
|
|
|
|
|
|
|
self.commit.send(position, signal);
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sends a signal to `position` if there is a tile at `position` that will accept our signal.
|
|
|
|
/// Sets the signal direction to `direction` and its position to `position`.
|
|
|
|
///
|
|
|
|
/// # Note
|
|
|
|
///
|
|
|
|
/// The actions of this function will only be executed *after* all the tiles of the [`Pane`] were [`updated`](Pane::step).
|
|
|
|
/// See [`keep`](UpdateContext::keep) for a variant of this method that takes effect immediately.
|
|
|
|
pub fn send(
|
|
|
|
&mut self,
|
|
|
|
position: (usize, usize),
|
|
|
|
direction: Direction,
|
|
|
|
signal: Signal,
|
|
|
|
) -> Result<(), SendError> {
|
|
|
|
if self.accepts_signal(position, direction) {
|
|
|
|
let original_direction = signal.direction();
|
|
|
|
self.force_send(position, signal.moved(direction))
|
|
|
|
.map_err(|e| SendError(e.0.moved(original_direction)))
|
|
|
|
} else {
|
|
|
|
Err(SendError(signal))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sends a signal to another [`Pane`] in the world.
|
|
|
|
/// If the tile at `coordinates = (pane, x, y)` does not exist, then the signal will be lost.
|
|
|
|
pub fn send_outbound(&mut self, coordinates: (String, usize, usize), signal: Signal) {
|
|
|
|
self.commit.send_outbound(coordinates, signal);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Stores the current signal back in the current tile, guaranteeing that it will stay there for
|
|
|
|
/// this update cycle. See [`take_signal`](UpdateContext::take_signal) for more information.
|
|
|
|
///
|
|
|
|
/// This method differs from [`send`](UpdateContext::send), as it takes action immediately.
|
|
|
|
/// The signal may also not be modified, as it would otherwise break the guarantees of [`Pane::step`].
|
|
|
|
///
|
|
|
|
/// This function will [`std::mem::take`] the signal stored in `UpdateContext`, similar to [`take_signal`](UpdateContext::take_signal).
|
|
|
|
/// If you wish to modify or send copies of the signal, then you will need to call [`signal`](UpdateContext::signal) beforehand and make
|
|
|
|
/// clones of the signal before calling `keep`.
|
|
|
|
///
|
|
|
|
/// If `take_signal` or `keep` are called before this functions, then it will do nothing.
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```
|
|
|
|
/// # use stackline::tile::prelude::*;
|
|
|
|
/// #[derive(Clone, Debug, Serialize, Deserialize, Default)]
|
|
|
|
/// pub struct StorageTile {};
|
|
|
|
///
|
|
|
|
/// impl Tile for StorageTile {
|
|
|
|
/// fn update<'b>(&'b mut self, mut ctx: UpdateContext<'b>) {
|
|
|
|
/// if ctx.signal().is_some() {
|
|
|
|
/// ctx.keep();
|
|
|
|
/// }
|
|
|
|
/// // If we weren't to do this, then the signal would get dropped here
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// ```
|
|
|
|
pub fn keep(&mut self) {
|
|
|
|
if let Some(signal) = std::mem::take(&mut self.signal) {
|
|
|
|
self.commit.set_self_signal(Some(signal));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Executes an arbitrary function after all the updates.
|
|
|
|
pub fn callback<F: for<'c> FnOnce(&'c mut Pane) + 'static>(&mut self, callback: F) {
|
|
|
|
self.commit.set_callback(Box::new(callback));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SendError(pub Signal);
|
|
|
|
|
|
|
|
impl std::fmt::Debug for SendError {
|
|
|
|
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
|
|
fmt.debug_struct("SendError")
|
|
|
|
.field("signal", &"Signal {{...}}")
|
|
|
|
.finish()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl std::fmt::Display for SendError {
|
|
|
|
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
|
|
write!(fmt, "Couldn't send signal!")
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub type UpdateCommitCallback = Box<dyn for<'c> FnOnce(&'c mut Pane) + 'static>;
|
|
|
|
|
|
|
|
/// Temporarily holds a list of actions to be made on a given Pane, which should be [applied](UpdateCommit::apply)
|
|
|
|
/// after every tile was updated.
|
|
|
|
pub(crate) struct UpdateCommit {
|
|
|
|
states: Vec<(usize, usize, State)>,
|
|
|
|
signals: Vec<(usize, usize, Option<Signal>)>,
|
|
|
|
updates: Vec<(usize, usize)>,
|
|
|
|
callbacks: Vec<UpdateCommitCallback>,
|
|
|
|
outbound_signals: Vec<((String, usize, usize), Signal)>,
|
|
|
|
|
|
|
|
self_signal: Option<Signal>,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl UpdateCommit {
|
|
|
|
pub(crate) fn new() -> Self {
|
|
|
|
Self {
|
|
|
|
states: Vec::new(),
|
|
|
|
signals: Vec::new(),
|
|
|
|
updates: Vec::new(),
|
|
|
|
callbacks: Vec::new(),
|
|
|
|
outbound_signals: Vec::new(),
|
|
|
|
|
|
|
|
self_signal: None,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn send(&mut self, pos: (usize, usize), signal: Signal) {
|
|
|
|
self.signals.push((pos.0, pos.1, Some(signal)));
|
|
|
|
}
|
|
|
|
|
|
|
|
fn set_state(&mut self, pos: (usize, usize), state: State) {
|
|
|
|
self.states.push((pos.0, pos.1, state));
|
|
|
|
}
|
|
|
|
|
|
|
|
fn set_self_signal(&mut self, signal: Option<Signal>) {
|
|
|
|
self.self_signal = signal;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn set_callback(&mut self, callback: UpdateCommitCallback) {
|
|
|
|
self.callbacks.push(callback);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn send_outbound(&mut self, coordinates: (String, usize, usize), signal: Signal) {
|
|
|
|
self.outbound_signals.push((coordinates, signal));
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn apply(self, pane: &mut Pane) -> PaneResult {
|
|
|
|
for (x, y) in self.updates {
|
|
|
|
if let Some(tile) = pane.get_mut((x, y)) {
|
|
|
|
tile.updated = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (x, y, state) in self.states {
|
|
|
|
if let Some(tile) = pane.get_mut((x, y)) {
|
|
|
|
tile.set_state(state);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (x, y, signal) in self.signals {
|
|
|
|
let push_signal = if let Some(tile) = pane.get_mut((x, y)) {
|
|
|
|
tile.set_signal(signal);
|
|
|
|
tile.set_state(State::Active);
|
|
|
|
// For some reason std::mem::drop(tile) isn't enough here
|
|
|
|
true
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
};
|
|
|
|
|
|
|
|
if push_signal {
|
|
|
|
pane.signals.push((x, y));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for callback in self.callbacks {
|
|
|
|
(callback)(pane);
|
|
|
|
}
|
|
|
|
|
|
|
|
PaneResult {
|
|
|
|
outbound_signals: self.outbound_signals,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Applies transformations on a FullTile before the end of the update phase
|
|
|
|
#[inline]
|
|
|
|
pub(crate) fn apply_immediate(&mut self, tile: &mut FullTile) {
|
|
|
|
if let Some(signal) = std::mem::take(&mut self.self_signal) {
|
|
|
|
tile.set_signal(Some(signal));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone)]
|
|
|
|
#[non_exhaustive]
|
|
|
|
pub struct InitContext<'a> {
|
|
|
|
pub world: &'a World,
|
|
|
|
pub pane: &'a Pane,
|
|
|
|
pub world_coordinates: (i32, i32),
|
|
|
|
pub pane_coordinates: (String, usize, usize),
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a> InitContext<'a> {
|
|
|
|
pub fn new(world: &'a World, coordinates: (String, usize, usize)) -> Option<Self> {
|
|
|
|
let pane = world.get_pane(&coordinates.0)?;
|
|
|
|
let position = pane.position();
|
|
|
|
|
|
|
|
Some(InitContext {
|
|
|
|
world,
|
|
|
|
pane,
|
|
|
|
world_coordinates: (
|
|
|
|
position.0 + coordinates.1 as i32,
|
|
|
|
position.1 + coordinates.2 as i32,
|
|
|
|
),
|
|
|
|
pane_coordinates: coordinates,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|